diff --git a/Assets/Scripts/AttachToGameObject/SaveMgr.cs b/Assets/Scripts/AttachToGameObject/SaveMgr.cs index 6acbc9b..50bba39 100644 --- a/Assets/Scripts/AttachToGameObject/SaveMgr.cs +++ b/Assets/Scripts/AttachToGameObject/SaveMgr.cs @@ -94,9 +94,9 @@ public class SaveMgr : MonoBehaviourSingletonTemplate case eMoney.Chat: m_SaveData.MoneyChatCoin += add; break; case eMoney.Gacha: m_SaveData.MoneyGacha += add; break; case eMoney.Lucky: m_SaveData.MoneyLucky += add; break; - case eMoney.ItemBomb: m_SaveData.ItemBomb += add; break; - case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella += add; break; - case eMoney.ItemDildo: m_SaveData.ItemDildo += add; break; + //case eMoney.ItemBomb: m_SaveData.ItemBomb += add; break; + //case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella += add; break; + //case eMoney.ItemDildo: m_SaveData.ItemDildo += add; break; } LobbyUI.Ins.Set_Money(); @@ -109,9 +109,9 @@ public class SaveMgr : MonoBehaviourSingletonTemplate case eMoney.Chat: m_SaveData.MoneyChatCoin = val; break; case eMoney.Gacha: m_SaveData.MoneyGacha = val; break; case eMoney.Lucky: m_SaveData.MoneyLucky = val; break; - case eMoney.ItemBomb: m_SaveData.ItemBomb = val; break; - case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella = val; break; - case eMoney.ItemDildo: m_SaveData.ItemDildo = val; break; + //case eMoney.ItemBomb: m_SaveData.ItemBomb = val; break; + //case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella = val; break; + //case eMoney.ItemDildo: m_SaveData.ItemDildo = val; break; } LobbyUI.Ins.Set_Money(); @@ -124,9 +124,9 @@ public class SaveMgr : MonoBehaviourSingletonTemplate case eMoney.Chat: return m_SaveData.MoneyChatCoin; case eMoney.Gacha: return m_SaveData.MoneyGacha; case eMoney.Lucky: return m_SaveData.MoneyLucky; - case eMoney.ItemBomb: return m_SaveData.ItemBomb; - case eMoney.ItemUmbrella: return m_SaveData.ItemUmbrella; - case eMoney.ItemDildo: return m_SaveData.ItemDildo; + //case eMoney.ItemBomb: return m_SaveData.ItemBomb; + //case eMoney.ItemUmbrella: return m_SaveData.ItemUmbrella; + //case eMoney.ItemDildo: return m_SaveData.ItemDildo; } return 0; } @@ -241,9 +241,9 @@ public class SaveMgr : MonoBehaviourSingletonTemplate ProtectedInt32 _MoneyChatCoin; public int MoneyChatCoin { get { return _MoneyChatCoin; } set { _MoneyChatCoin = value; _MoneyChatCoin.Obfuscate(); } } ProtectedInt32 _MoneyGacha; public int MoneyGacha { get { return _MoneyGacha; } set { _MoneyGacha = value; _MoneyGacha.Obfuscate(); } } ProtectedInt32 _MoneyLucky; public int MoneyLucky { get { return _MoneyLucky; } set { _MoneyLucky = value; _MoneyLucky.Obfuscate(); } } - ProtectedInt32 _ItemBomb; public int ItemBomb { get { return _ItemBomb; } set { _ItemBomb = value; _ItemBomb.Obfuscate(); } } - ProtectedInt32 _ItemUmbrella; public int ItemUmbrella { get { return _ItemUmbrella; } set { _ItemUmbrella = value; _ItemUmbrella.Obfuscate(); } } - ProtectedInt32 _ItemDildo; public int ItemDildo { get { return _ItemDildo; } set { _ItemDildo = value; _ItemDildo.Obfuscate(); } } + //ProtectedInt32 _ItemBomb; public int ItemBomb { get { return _ItemBomb; } set { _ItemBomb = value; _ItemBomb.Obfuscate(); } } + //ProtectedInt32 _ItemUmbrella; public int ItemUmbrella { get { return _ItemUmbrella; } set { _ItemUmbrella = value; _ItemUmbrella.Obfuscate(); } } + //ProtectedInt32 _ItemDildo; public int ItemDildo { get { return _ItemDildo; } set { _ItemDildo = value; _ItemDildo.Obfuscate(); } } ProtectedDateTime _GachaADTime; public DateTime GachaADTime { get { return _GachaADTime; } set { _GachaADTime = value; _GachaADTime.Obfuscate(); } } ProtectedDateTime _ShopADTime; public DateTime ShopADTime { get { return _ShopADTime; } set { _ShopADTime = value; _ShopADTime.Obfuscate(); } } diff --git a/Assets/Scripts/Game/Game_Mini.cs b/Assets/Scripts/Game/Game_Mini.cs index e57cb97..4b1a739 100644 --- a/Assets/Scripts/Game/Game_Mini.cs +++ b/Assets/Scripts/Game/Game_Mini.cs @@ -74,15 +74,15 @@ public class Game_Mini : MonoBehaviour default: dic_Money[key] = 0; break; - case eMiniGameObtacleType.ItemBomb: - dic_Money[key] = SaveMgr.Ins.Get_Money(eMoney.ItemBomb); - break; - case eMiniGameObtacleType.ItemUmbrella: - dic_Money[key] = SaveMgr.Ins.Get_Money(eMoney.ItemUmbrella); - break; - case eMiniGameObtacleType.ItemDildo: - dic_Money[key] = SaveMgr.Ins.Get_Money(eMoney.ItemDildo); - break; + //case eMiniGameObtacleType.ItemBomb: + // dic_Money[key] = SaveMgr.Ins.Get_Money(eMoney.ItemBomb); + // break; + //case eMiniGameObtacleType.ItemUmbrella: + // dic_Money[key] = SaveMgr.Ins.Get_Money(eMoney.ItemUmbrella); + // break; + //case eMiniGameObtacleType.ItemDildo: + // dic_Money[key] = SaveMgr.Ins.Get_Money(eMoney.ItemDildo); + // break; } dic_Money[key].Obfuscate(); dic_MoneyText[key].text = dic_Money[key].ToString(); @@ -243,9 +243,9 @@ public class Game_Mini : MonoBehaviour SaveMgr.Ins.Add_Money(eMoney.Chat, dic_Money[eMiniGameObtacleType.ChatCoin]); SaveMgr.Ins.Add_Money(eMoney.Gacha, dic_Money[eMiniGameObtacleType.GachaCoin]); - SaveMgr.Ins.Set_Money(eMoney.ItemBomb, dic_Money[eMiniGameObtacleType.ItemBomb]); - SaveMgr.Ins.Set_Money(eMoney.ItemUmbrella, dic_Money[eMiniGameObtacleType.ItemUmbrella]); - SaveMgr.Ins.Set_Money(eMoney.ItemDildo, dic_Money[eMiniGameObtacleType.ItemDildo]); + //SaveMgr.Ins.Set_Money(eMoney.ItemBomb, dic_Money[eMiniGameObtacleType.ItemBomb]); + //SaveMgr.Ins.Set_Money(eMoney.ItemUmbrella, dic_Money[eMiniGameObtacleType.ItemUmbrella]); + //SaveMgr.Ins.Set_Money(eMoney.ItemDildo, dic_Money[eMiniGameObtacleType.ItemDildo]); SaveMgr.Ins.Save(); } diff --git a/Assets/Scripts/UI/MiniGameItemCard.cs b/Assets/Scripts/UI/MiniGameItemCard.cs index 4ceb769..4cc87ce 100644 --- a/Assets/Scripts/UI/MiniGameItemCard.cs +++ b/Assets/Scripts/UI/MiniGameItemCard.cs @@ -1,4 +1,3 @@ -using TMPro; using UnityEngine; using UnityEngine.UI; @@ -13,7 +12,6 @@ public class MiniGameItemCard : MonoBehaviour { public eMiniGameItem m_Item; public Image i_item; - public TextMeshProUGUI t_amount; public GameObject go_btnPlus; public void Set() @@ -22,17 +20,17 @@ public class MiniGameItemCard : MonoBehaviour { case eMiniGameItem.Bomb: i_item.sprite = UIAtlasMgr.Ins.Get_Sprite("item_bomb"); - t_amount.text = SaveMgr.Ins.Get_Money(eMoney.ItemBomb).ToString(); + //t_amount.text = SaveMgr.Ins.Get_Money(eMoney.ItemBomb).ToString(); go_btnPlus.SetActive(SaveMgr.Ins.Get_Money(eMoney.ItemBomb) < 5); break; case eMiniGameItem.Umbrella: i_item.sprite = UIAtlasMgr.Ins.Get_Sprite("item_umbrella"); - t_amount.text = SaveMgr.Ins.Get_Money(eMoney.ItemUmbrella).ToString(); + //t_amount.text = SaveMgr.Ins.Get_Money(eMoney.ItemUmbrella).ToString(); go_btnPlus.SetActive(SaveMgr.Ins.Get_Money(eMoney.ItemUmbrella) < 5); break; case eMiniGameItem.Dildo: i_item.sprite = UIAtlasMgr.Ins.Get_Sprite("item_dildo"); - t_amount.text = SaveMgr.Ins.Get_Money(eMoney.ItemDildo).ToString(); + //t_amount.text = SaveMgr.Ins.Get_Money(eMoney.ItemDildo).ToString(); go_btnPlus.SetActive(SaveMgr.Ins.Get_Money(eMoney.ItemDildo) < 5); break; } diff --git a/Assets/SheGotWet_Memo.txt b/Assets/SheGotWet_Memo.txt index 27f3d7e..d29a105 100644 --- a/Assets/SheGotWet_Memo.txt +++ b/Assets/SheGotWet_Memo.txt @@ -1,9 +1,7 @@ 사운드 및 BGM 요청 미니게임 만들기 - - 결과 화면 (여기서 획득 아이템 지급) + - 결과 화면 (생존 시간) - 광고 sdk - - 광고 보고 아이템 획득 - 아이템 기능 구현 -아이템 3종도 데이터 저장? \ No newline at end of file