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|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: option_sfx_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 45
|
||||||
|
height: 45
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: -1
|
||||||
|
bones: []
|
||||||
|
spriteID: 352ee96f064034dd0800000000000000
|
||||||
|
internalID: -2503152153386884525
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -35,6 +35,9 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
||||||
{
|
{
|
||||||
m_SaveData = new SaveData
|
m_SaveData = new SaveData
|
||||||
{
|
{
|
||||||
|
bSound = true,
|
||||||
|
bBgm = true,
|
||||||
|
|
||||||
Attendance = 0,
|
Attendance = 0,
|
||||||
ChatCoin = 0,
|
ChatCoin = 0,
|
||||||
Coin = 0,
|
Coin = 0,
|
||||||
|
|
@ -54,6 +57,25 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Set_Option(eOption option)
|
||||||
|
{
|
||||||
|
switch (option)
|
||||||
|
{
|
||||||
|
case eOption.Sound: m_SaveData.bSound = !m_SaveData.bSound; break;
|
||||||
|
case eOption.Bgm: m_SaveData.bBgm = !m_SaveData.bBgm; break;
|
||||||
|
}
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
public bool Get_Option(eOption option)
|
||||||
|
{
|
||||||
|
switch (option)
|
||||||
|
{
|
||||||
|
case eOption.Sound: return m_SaveData.bSound;
|
||||||
|
case eOption.Bgm: return m_SaveData.bBgm;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public int Get_DoY() { return m_SaveData.LastDoY; }
|
public int Get_DoY() { return m_SaveData.LastDoY; }
|
||||||
|
|
||||||
public void Add_Coin(int add = 1) { m_SaveData.Coin += add; }
|
public void Add_Coin(int add = 1) { m_SaveData.Coin += add; }
|
||||||
|
|
@ -97,6 +119,8 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
||||||
|
|
||||||
public class SaveData
|
public class SaveData
|
||||||
{
|
{
|
||||||
|
public bool bSound, bBgm;
|
||||||
|
|
||||||
ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } }
|
ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } }
|
||||||
ProtectedInt32 _GirlSelectIndex; public int GirlSelectIndex { get { return _GirlSelectIndex; } set { _GirlSelectIndex = value; _GirlSelectIndex.Obfuscate(); } }
|
ProtectedInt32 _GirlSelectIndex; public int GirlSelectIndex { get { return _GirlSelectIndex; } set { _GirlSelectIndex = value; _GirlSelectIndex.Obfuscate(); } }
|
||||||
ProtectedInt32 _AttendanceDoY; public int AttendanceDoY { get { return _AttendanceDoY; } set { _AttendanceDoY = value; _AttendanceDoY.Obfuscate(); } }
|
ProtectedInt32 _AttendanceDoY; public int AttendanceDoY { get { return _AttendanceDoY; } set { _AttendanceDoY = value; _AttendanceDoY.Obfuscate(); } }
|
||||||
|
|
|
||||||
|
|
@ -44,9 +44,10 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
|
||||||
|
|
||||||
public void Play_OneShot(eSound _sound, float vol = 0.5f)
|
public void Play_OneShot(eSound _sound, float vol = 0.5f)
|
||||||
{
|
{
|
||||||
Play_OneShot(dic_clip[_sound], vol);
|
if (SaveMgr.Ins.Get_Option(eOption.Sound))
|
||||||
|
Play_OneShot(dic_clip[_sound], vol);
|
||||||
}
|
}
|
||||||
public AudioSource Play_OneShot(AudioClip _clip, float vol = 1f, bool _loop = false)
|
AudioSource Play_OneShot(AudioClip _clip, float vol = 1f, bool _loop = false)
|
||||||
{
|
{
|
||||||
AudioSource temp = list_audiosource.Find(f => !f.isPlaying);
|
AudioSource temp = list_audiosource.Find(f => !f.isPlaying);
|
||||||
if (temp == null)
|
if (temp == null)
|
||||||
|
|
@ -87,7 +88,7 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
|
||||||
//}
|
//}
|
||||||
public void Play_BGM(eBGM _bgm)
|
public void Play_BGM(eBGM _bgm)
|
||||||
{
|
{
|
||||||
if (CurBGM != _bgm)
|
if (SaveMgr.Ins.Get_Option(eOption.Bgm) && CurBGM != _bgm)
|
||||||
{
|
{
|
||||||
CurBGM = _bgm;
|
CurBGM = _bgm;
|
||||||
if (BGM_AudioSource == null)
|
if (BGM_AudioSource == null)
|
||||||
|
|
|
||||||
|
|
@ -5,8 +5,8 @@ using UnityEngine.U2D;
|
||||||
|
|
||||||
public class TitleInfo : MonoBehaviour
|
public class TitleInfo : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI label_msg, t_ver;
|
[SerializeField] TextMeshProUGUI label_msg, t_ver;
|
||||||
public GameObject go_LobbyUI;
|
[SerializeField] GameObject go_LobbyUI;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -3,12 +3,14 @@ using UnityEngine;
|
||||||
public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
||||||
{
|
{
|
||||||
[SerializeField] AttandanceUI m_AttandanceUI;
|
[SerializeField] AttandanceUI m_AttandanceUI;
|
||||||
|
[SerializeField] OptionUI m_OptionUI;
|
||||||
|
|
||||||
public void OnClick_Button(GameObject btn)
|
public void OnClick_Button(GameObject btn)
|
||||||
{
|
{
|
||||||
switch (btn.name)
|
switch (btn.name)
|
||||||
{
|
{
|
||||||
case "btn_attendance": m_AttandanceUI.Set(); break;
|
case "btn_attendance": m_AttandanceUI.Set(); break;
|
||||||
|
case "btn_option": m_OptionUI.Set(); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,36 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum eOption { Sound, Bgm }
|
||||||
|
|
||||||
|
public class OptionUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] GameObject[] onoff_sound, onoff_bgm;
|
||||||
|
|
||||||
|
public void Set()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
DSUtil.InActivateGameObjects(onoff_sound, SaveMgr.Ins.Get_Option(eOption.Sound) ? 0 : 1);
|
||||||
|
DSUtil.InActivateGameObjects(onoff_bgm, SaveMgr.Ins.Get_Option(eOption.Bgm) ? 0 : 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Toggle(int index)
|
||||||
|
{
|
||||||
|
var option = (eOption)index;
|
||||||
|
SaveMgr.Ins.Set_Option(option);
|
||||||
|
Set();
|
||||||
|
|
||||||
|
if (option == eOption.Bgm && !SaveMgr.Ins.Get_Option(option)) SoundInfo.Ins.Stop_BGM();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Game(int index)
|
||||||
|
{
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
// 원스토어
|
||||||
|
// 구글
|
||||||
|
Application.OpenURL("market://details?id=com.fgb.randomgfgostop");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 33689db3f9830e341ba1cd0c1a5150f7
|
||||||
Loading…
Reference in New Issue