획득 재화 표시
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@ -1,12 +1,15 @@
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using GUPS.AntiCheat.Protected;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.UI;
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public class Game_Mini : MonoBehaviour
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{
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public TextMeshProUGUI[] texts_money; // 0 하트, 1 챗코인, 2 가챠 코인
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public Image i_girl, i_girlsd;
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public MiniGameItemCard[] items;
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public Slider slider_hp;
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@ -21,6 +24,8 @@ public class Game_Mini : MonoBehaviour
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ProtectedInt32 m_HP;
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bool bStartGame;
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float PcPosLimit;
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Dictionary<eMiniGameObtacleType, ProtectedInt32> dic_Money = new Dictionary<eMiniGameObtacleType, ProtectedInt32>();
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Dictionary<eMiniGameObtacleType, TextMeshProUGUI> dic_MoneyText = new Dictionary<eMiniGameObtacleType, TextMeshProUGUI>();
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Dictionary<eMiniGameObtacleType, int> dic_weight = new Dictionary<eMiniGameObtacleType, int>();
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List<MiniGameObtacle> list_MiniGameObtacle = new List<MiniGameObtacle>();
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@ -28,6 +33,9 @@ public class Game_Mini : MonoBehaviour
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private void Awake()
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{
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PcPosLimit = (Screen.width >> 1) - 70f;
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dic_MoneyText.Add(eMiniGameObtacleType.AlbumOpen, texts_money[0]);
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dic_MoneyText.Add(eMiniGameObtacleType.ChatCoin, texts_money[1]);
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dic_MoneyText.Add(eMiniGameObtacleType.GachaCoin, texts_money[2]);
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}
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public void Set()
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@ -44,6 +52,16 @@ public class Game_Mini : MonoBehaviour
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gameObject.SetActive(true);
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for (int i = 0; i < dic_Money.Keys.ToList().Count; i++)
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{
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var key = dic_Money.Keys.ToList()[i];
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dic_Money[key] = 0;
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dic_Money[key].Obfuscate();
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}
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for (int i = 0; i < texts_money.Length; i++)
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texts_money[i].text = "0";
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tf_pc.anchoredPosition = new Vector2(0f, 325f);
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DSUtil.InActivateGameObjects(gos_hiteffect);
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@ -127,19 +145,38 @@ public class Game_Mini : MonoBehaviour
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}
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Coroutine cohit;
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public void Hit()
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public void Hit(eMiniGameObtacleType type, int val)
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{
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if (cohit != null) StopCoroutine(cohit);
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cohit = StartCoroutine(Co_Hit());
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cohit = StartCoroutine(Co_Hit(type, val));
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}
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IEnumerator Co_Hit()
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IEnumerator Co_Hit(eMiniGameObtacleType type, int val)
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{
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--m_HP;
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m_HP.Obfuscate();
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slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
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if (m_HP <= 0) GameOver();
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switch (type)
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{
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case eMiniGameObtacleType.White:
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case eMiniGameObtacleType.Red:
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m_HP -= val;
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m_HP.Obfuscate();
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slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
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if (m_HP <= 0) GameOver();
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i_girl.sprite = m_Handle2.Result;
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break;
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case eMiniGameObtacleType.HpHeal:
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m_HP += val;
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m_HP.Obfuscate();
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slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
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break;
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default:
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if (!dic_Money.ContainsKey(type))
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dic_Money.Add(type, 0);
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dic_Money[type] += val;
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dic_Money[type].Obfuscate();
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if (dic_MoneyText.ContainsKey(type))
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dic_MoneyText[type].text = dic_Money[type].ToString();
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break;
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}
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i_girl.sprite = m_Handle2.Result;
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yield return new WaitForSeconds(0.5f);
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i_girl.sprite = m_Handle1.Result;
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}
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@ -100,6 +100,7 @@ public class MiniGameObtacle : MonoBehaviour
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if (collision.tag.Equals("Player"))
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{
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Off(true);
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LobbyUI.Ins.m_Game_Mini.Hit(m_Type, m_Dmg);
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}
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}
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}
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