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slider_lucky.value = DSUtil.Get_SliderValue(cal); - slider_lucky2.value = DSUtil.Get_SliderValue(cal - 1f); + slider_lucky[0].value = slider_lucky[1].value = DSUtil.Get_SliderValue(cal); + slider_lucky2[0].value = slider_lucky2[1].value = DSUtil.Get_SliderValue(cal - 1f); + images_slider[0].color = images_slider[1].color = Color.white; texts[0].text = MyText.Get_PercentValueText_100(cal > 2f ? 2f : cal); } @@ -45,37 +48,41 @@ public class GachaUI : uScrollViewMgr { float lucky = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint"); float targetValue1 = Mathf.Min(lucky, 1f); // slider_lucky 목표 + slider_lucky[1].value = targetValue1; float targetValue2 = Mathf.Max(lucky - 1f, 0f); // slider_lucky2 목표 + slider_lucky2[1].value = targetValue2; float duration = 0.5f; // 각 슬라이더당 시간 float elapsed = 0f; // slider_lucky 먼저 - float startValue1 = slider_lucky.value; + var slider = slider_lucky[0]; + var slider2 = slider_lucky2[0]; + float startValue1 = slider.value; while (elapsed < duration) { elapsed += Time.deltaTime; float t = Mathf.Clamp01(elapsed / duration); - slider_lucky.value = Mathf.Lerp(startValue1, targetValue1, t); - texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value); + slider.value = Mathf.Lerp(startValue1, targetValue1, t); + texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value); yield return null; } - slider_lucky.value = targetValue1; - texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value); + slider.value = targetValue1; + texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value); // slider_lucky2 다음 elapsed = 0f; - float startValue2 = slider_lucky2.value; + float startValue2 = slider2.value; while (elapsed < duration) { elapsed += Time.deltaTime; float t = Mathf.Clamp01(elapsed / duration); - slider_lucky2.value = Mathf.Lerp(startValue2, targetValue2, t); - texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value); + slider2.value = Mathf.Lerp(startValue2, targetValue2, t); + texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value); yield return null; } - slider_lucky2.value = targetValue2; - texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value); + slider2.value = targetValue2; + texts[0].text = MyText.Get_PercentValueText_100(slider.value + slider2.value); } void Set_Money()