From 6e250eb7fadb1019badf1999464b000cedfa6845 Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 7 Nov 2025 14:18:48 +0900 Subject: [PATCH] =?UTF-8?q?=EC=97=B0=EC=B6=9C=20=EC=95=A0=EB=8B=88?= =?UTF-8?q?=EB=A9=94=EC=9D=B4=EC=85=98=EC=9D=B4=20=ED=95=9C=EB=B2=88?= =?UTF-8?q?=EB=A7=8C=20=EC=9E=AC=EC=83=9D=EB=90=98=EA=B3=A0=20=EC=82=AC?= =?UTF-8?q?=EB=9D=BC=EC=A7=80=EB=8A=94=EB=8D=B0=203=EB=B2=88=20=EC=A0=95?= =?UTF-8?q?=EB=8F=84=20=EC=9E=AC=EC=83=9D=20=EB=90=98=EA=B3=A0=20=EC=82=AC?= =?UTF-8?q?=EB=9D=BC=EC=A7=80=EA=B2=8C=20=EC=88=98=EC=A0=95=EB=90=98?= =?UTF-8?q?=EC=96=B4=EC=95=BC=20=ED=95=A0=20=EA=B2=83=20=EA=B0=99=EC=8A=B5?= =?UTF-8?q?=EB=8B=88=EB=8B=A4.=20(3=EB=B2=88=EC=9D=80=20=EC=86=90=EA=B0=80?= =?UTF-8?q?=EB=9D=BD=EC=9D=B4=20=EC=9B=80=EC=A7=81=EC=9D=B4=EB=8A=94=20?= =?UTF-8?q?=EC=95=A0=EB=8B=88=EB=A9=94=EC=9D=B4=EC=85=98=20=EC=9E=AC?= =?UTF-8?q?=EC=83=9D=20=ED=9A=9F=EC=88=98=EB=A5=BC=20=EC=9D=98=EB=AF=B8?= =?UTF-8?q?=ED=95=A9=EB=8B=88=EB=8B=A4.)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Game/Game_Mini.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Game/Game_Mini.cs b/Assets/Scripts/Game/Game_Mini.cs index a984dcd..27a90df 100644 --- a/Assets/Scripts/Game/Game_Mini.cs +++ b/Assets/Scripts/Game/Game_Mini.cs @@ -123,7 +123,7 @@ public class Game_Mini : MonoBehaviour { gameObject.SetActive(true); SoundInfo.Ins.Play_BGM((eBGM)Random.Range(1, 4)); - go_Guide.SetActive(true); + StartCoroutine(Co_Guide()); Init(); @@ -168,6 +168,17 @@ public class Game_Mini : MonoBehaviour StartCoroutine(Co_Update()); } + IEnumerator Co_Guide() + { + for (int i = 0; i < 3; i++) + { + go_Guide.SetActive(false); + go_Guide.SetActive(true); + yield return new WaitForSeconds(0.5f); + } + go_Guide.SetActive(false); + } + IEnumerator Co_Update() { DSUtil.InActivateGameObjects(gos_readygo, 0);