미니 게임 작업 중....

This commit is contained in:
Ino 2025-09-19 05:21:29 +09:00
parent e87b7f9a77
commit 76604e5334
40 changed files with 3566 additions and 2385 deletions

View File

@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 965ebc3298ffc3f429a28032069aceb5 m_DefaultGroup: 965ebc3298ffc3f429a28032069aceb5
m_currentHash: m_currentHash:
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Hash: 00000000000000000000000000000000 Hash: 5d761c25fffa91ce99c0c254709db5b2
m_OptimizeCatalogSize: 0 m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0 m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0 m_CatalogRequestsTimeout: 0

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@ -38,7 +38,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 50, y: 50} m_SizeDelta: {x: 58, y: 60.5}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3796235301141747270 --- !u!114 &3796235301141747270
MonoBehaviour: MonoBehaviour:
@ -83,7 +83,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 511a3d63bb91c5147a49d252b69daf99, type: 3} m_Sprite: {fileID: 21300000, guid: 3d292f5288881c743b59b7c06859daa5, type: 3}
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@ -154,5 +154,5 @@ CircleCollider2D:
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m_CompositeOperation: 0 m_CompositeOperation: 0
m_CompositeOrder: 0 m_CompositeOrder: 0
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m_Radius: 25 m_Radius: 30

View File

@ -20,6 +20,7 @@ public class ShowPanel : MonoBehaviour
{ {
act_Close = actClose; act_Close = actClose;
ADInfo.Ins.Set_Banner(false);
gameObject.SetActive(true); gameObject.SetActive(true);
go_btns.SetActive(true); go_btns.SetActive(true);
@ -43,6 +44,7 @@ public class ShowPanel : MonoBehaviour
switch (index) switch (index)
{ {
case 0: // 나가기 case 0: // 나가기
ADInfo.Ins.Set_Banner(true);
gameObject.SetActive(false); gameObject.SetActive(false);
AddrResourceMgr.Ins.Relese(m_Handle); AddrResourceMgr.Ins.Relese(m_Handle);
i_image.sprite = null; i_image.sprite = null;

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@ -19,7 +19,7 @@ SpriteAtlasImporter:
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@ -44,6 +44,8 @@ public class Game_Mini : MonoBehaviour
void Init() void Init()
{ {
ADInfo.Ins.Set_Banner(false);
if (dic_weight.Count == 0) if (dic_weight.Count == 0)
{ {
dic_weight.Add(eMiniGameObtacleType.White, table_GlobalValue.Ins.Get_Int("MiniGameWeight_White")); dic_weight.Add(eMiniGameObtacleType.White, table_GlobalValue.Ins.Get_Int("MiniGameWeight_White"));
@ -97,7 +99,7 @@ public class Game_Mini : MonoBehaviour
list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false)); list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false));
tf_pc.anchoredPosition = new Vector2(0f, 325f); tf_pc.anchoredPosition = new Vector2(0f, tf_pc.anchoredPosition.y);
DSUtil.InActivateGameObjects(gos_hiteffect); DSUtil.InActivateGameObjects(gos_hiteffect);
for (int i = 0; i < items.Length; i++) for (int i = 0; i < items.Length; i++)
@ -328,6 +330,7 @@ public class Game_Mini : MonoBehaviour
public void OnClick_Exit() public void OnClick_Exit()
{ {
ADInfo.Ins.Set_Banner(true);
gameObject.SetActive(false); gameObject.SetActive(false);
m_Game_Mini_Result.gameObject.SetActive(false); m_Game_Mini_Result.gameObject.SetActive(false);
AddrResourceMgr.Ins.Relese(m_Handle1); AddrResourceMgr.Ins.Relese(m_Handle1);

View File

@ -25,16 +25,14 @@ public class MiniGameObtacle : MonoBehaviour
var x = (Screen.width >> 1) - 50; var x = (Screen.width >> 1) - 50;
m_RectTransform.anchoredPosition = new Vector2(Random.Range(-x, x), 0f); m_RectTransform.anchoredPosition = new Vector2(Random.Range(-x, x), 0f);
i_img.color = Color.white;
switch (m_Type) switch (m_Type)
{ {
case eMiniGameObtacleType.White: case eMiniGameObtacleType.White:
i_img.sprite = UIAtlasMgr.Ins.Get_Sprite("whitecircle"); i_img.sprite = UIAtlasMgr.Ins.Get_Sprite("icon 1_mini game");
m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_White_DMG"); m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_White_DMG");
break; break;
case eMiniGameObtacleType.Red: case eMiniGameObtacleType.Red:
i_img.sprite = UIAtlasMgr.Ins.Get_Sprite("whitecircle"); i_img.sprite = UIAtlasMgr.Ins.Get_Sprite("icon 2_mini game");
i_img.color = Color.red;
m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_Red_DMG"); m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_Red_DMG");
break; break;
case eMiniGameObtacleType.AlbumOpen: case eMiniGameObtacleType.AlbumOpen:
@ -50,7 +48,7 @@ public class MiniGameObtacle : MonoBehaviour
m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_GachaCoin_Amount"); m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_GachaCoin_Amount");
break; break;
case eMiniGameObtacleType.HpHeal: case eMiniGameObtacleType.HpHeal:
i_img.sprite = UIAtlasMgr.Ins.Get_Sprite("hp"); i_img.sprite = UIAtlasMgr.Ins.Get_Sprite("icon 5_mini game");
m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_Heal"); m_Dmg = table_GlobalValue.Ins.Get_Int("MiniGame_Heal");
break; break;
case eMiniGameObtacleType.ItemBomb: case eMiniGameObtacleType.ItemBomb:
@ -66,6 +64,10 @@ public class MiniGameObtacle : MonoBehaviour
m_Dmg = 1; m_Dmg = 1;
break; break;
} }
i_img.SetNativeSize();
if (m_Type == eMiniGameObtacleType.AlbumOpen || m_Type == eMiniGameObtacleType.ChatCoin ||
m_Type == eMiniGameObtacleType.GachaCoin)
i_img.transform.localScale = Vector3.one * 0.5f;
m_Dmg.Obfuscate(); m_Dmg.Obfuscate();
void SetRandomTypeByWeight(Dictionary<eMiniGameObtacleType, int> dic_weight) void SetRandomTypeByWeight(Dictionary<eMiniGameObtacleType, int> dic_weight)

View File

@ -41,9 +41,9 @@ public class GachaUI : uScrollViewMgr
public void OnClick_Lucky() public void OnClick_Lucky()
{ {
//if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint"))) if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
{ {
//SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint")); SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
SaveMgr.Ins.Save(); SaveMgr.Ins.Save();
LobbyUI.Ins.m_Game_Lucky.Set(); LobbyUI.Ins.m_Game_Lucky.Set();
Set_UI(); Set_UI();