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using UnityEngine;
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using System.Collections;
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namespace EpicToonFX
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{
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public class ETFXPitchRandomizer : MonoBehaviour
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{
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void Start ()
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{
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go_Obtacle: {fileID: 6448229895534547540, guid: a0adfcf60f0fee042ac623f3116ef254, type: 3}
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|||
|
|
@ -1,7 +1,7 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum eSound { s001_ButtonClick,
|
||||
public enum eSound { s001_ButtonClick, s002_Bubble,
|
||||
Max
|
||||
}
|
||||
public enum eBGM { b001_BGM, Max }
|
||||
|
|
|
|||
|
|
@ -12,6 +12,9 @@ public class Game_Mini : MonoBehaviour
|
|||
public Slider slider_hp;
|
||||
public Transform tf_obtacleParent;
|
||||
public GameObject go_Obtacle;
|
||||
public GameObject[] gos_hiteffect;
|
||||
public RectTransform tf_pc;
|
||||
public Joystick m_Joystick;
|
||||
|
||||
// 1 평소, 2 맞았을 때
|
||||
AsyncOperationHandle<Sprite> m_Handle1, m_Handle2, m_HandleSD;
|
||||
|
|
@ -33,6 +36,10 @@ public class Game_Mini : MonoBehaviour
|
|||
}
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
tf_pc.anchoredPosition = new Vector2(0f, 325f);
|
||||
|
||||
DSUtil.InActivateGameObjects(gos_hiteffect);
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
items[i].Set();
|
||||
|
||||
|
|
@ -110,4 +117,24 @@ public class Game_Mini : MonoBehaviour
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public void Show_HitEffect(Vector3 pos)
|
||||
{
|
||||
for (int i = 0; i < gos_hiteffect.Length; i++)
|
||||
{
|
||||
if (!gos_hiteffect[i].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Co_HitEffect(gos_hiteffect[i], pos));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Co_HitEffect(GameObject effect, Vector3 pos)
|
||||
{
|
||||
effect.SetActive(true);
|
||||
effect.GetComponent<RectTransform>().position = pos;
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
effect.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
@ -81,20 +81,25 @@ public class MiniGameObtacle : MonoBehaviour
|
|||
{
|
||||
if (m_RectTransform.anchoredPosition.y < -Screen.height)
|
||||
{
|
||||
Off();
|
||||
Off(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Off()
|
||||
void Off(bool showeffect)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
if (showeffect)
|
||||
{
|
||||
LobbyUI.Ins.m_Game_Mini.Show_HitEffect(m_RectTransform.position);
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s002_Bubble, 1f);
|
||||
}
|
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}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag.Equals("Player"))
|
||||
{
|
||||
Off();
|
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Off(true);
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|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class JoystickPlayerExample : MonoBehaviour
|
||||
{
|
||||
public float speed;
|
||||
public VariableJoystick variableJoystick;
|
||||
public Rigidbody rb;
|
||||
|
||||
public void FixedUpdate()
|
||||
{
|
||||
Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal;
|
||||
rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
|
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}
|
||||
}
|
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packageName: Joystick Pack
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packageVersion: 2.1
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assetPath: Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class JoystickSetterExample : MonoBehaviour
|
||||
{
|
||||
public VariableJoystick variableJoystick;
|
||||
public Text valueText;
|
||||
public Image background;
|
||||
public Sprite[] axisSprites;
|
||||
|
||||
public void ModeChanged(int index)
|
||||
{
|
||||
switch(index)
|
||||
{
|
||||
case 0:
|
||||
variableJoystick.SetMode(JoystickType.Fixed);
|
||||
break;
|
||||
case 1:
|
||||
variableJoystick.SetMode(JoystickType.Floating);
|
||||
break;
|
||||
case 2:
|
||||
variableJoystick.SetMode(JoystickType.Dynamic);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void AxisChanged(int index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
variableJoystick.AxisOptions = AxisOptions.Both;
|
||||
background.sprite = axisSprites[index];
|
||||
break;
|
||||
case 1:
|
||||
variableJoystick.AxisOptions = AxisOptions.Horizontal;
|
||||
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
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{
|
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public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
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public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
|
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public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
|
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public float HandleRange
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{
|
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get { return handleRange; }
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set { handleRange = Mathf.Abs(value); }
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}
|
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public float DeadZone
|
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{
|
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get { return deadZone; }
|
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set { deadZone = Mathf.Abs(value); }
|
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}
|
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public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
|
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public bool SnapX { get { return snapX; } set { snapX = value; } }
|
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public bool SnapY { get { return snapY; } set { snapY = value; } }
|
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|
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[SerializeField] private float handleRange = 1;
|
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[SerializeField] private float deadZone = 0;
|
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[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
|
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[SerializeField] private bool snapX = false;
|
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[SerializeField] private bool snapY = false;
|
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|
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[SerializeField] protected RectTransform background = null;
|
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[SerializeField] private RectTransform handle = null;
|
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private RectTransform baseRect = null;
|
||||
|
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private Canvas canvas;
|
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private Camera cam;
|
||||
|
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private Vector2 input = Vector2.zero;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
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HandleRange = handleRange;
|
||||
DeadZone = deadZone;
|
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baseRect = GetComponent<RectTransform>();
|
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canvas = GetComponentInParent<Canvas>();
|
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if (canvas == null)
|
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Debug.LogError("The Joystick is not placed inside a canvas");
|
||||
|
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Vector2 center = new Vector2(0.5f, 0.5f);
|
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background.pivot = center;
|
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handle.anchorMin = center;
|
||||
handle.anchorMax = center;
|
||||
handle.pivot = center;
|
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handle.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
|
||||
public virtual void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
OnDrag(eventData);
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
cam = null;
|
||||
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
||||
cam = canvas.worldCamera;
|
||||
|
||||
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
|
||||
Vector2 radius = background.sizeDelta / 2;
|
||||
input = (eventData.position - position) / (radius * canvas.scaleFactor);
|
||||
FormatInput();
|
||||
HandleInput(input.magnitude, input.normalized, radius, cam);
|
||||
handle.anchoredPosition = input * radius * handleRange;
|
||||
}
|
||||
|
||||
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||
{
|
||||
if (magnitude > deadZone)
|
||||
{
|
||||
if (magnitude > 1)
|
||||
input = normalised;
|
||||
}
|
||||
else
|
||||
input = Vector2.zero;
|
||||
}
|
||||
|
||||
private void FormatInput()
|
||||
{
|
||||
if (axisOptions == AxisOptions.Horizontal)
|
||||
input = new Vector2(input.x, 0f);
|
||||
else if (axisOptions == AxisOptions.Vertical)
|
||||
input = new Vector2(0f, input.y);
|
||||
}
|
||||
|
||||
private float SnapFloat(float value, AxisOptions snapAxis)
|
||||
{
|
||||
if (value == 0)
|
||||
return value;
|
||||
|
||||
if (axisOptions == AxisOptions.Both)
|
||||
{
|
||||
float angle = Vector2.Angle(input, Vector2.up);
|
||||
if (snapAxis == AxisOptions.Horizontal)
|
||||
{
|
||||
if (angle < 22.5f || angle > 157.5f)
|
||||
return 0;
|
||||
else
|
||||
return (value > 0) ? 1 : -1;
|
||||
}
|
||||
else if (snapAxis == AxisOptions.Vertical)
|
||||
{
|
||||
if (angle > 67.5f && angle < 112.5f)
|
||||
return 0;
|
||||
else
|
||||
return (value > 0) ? 1 : -1;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value > 0)
|
||||
return 1;
|
||||
if (value < 0)
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
input = Vector2.zero;
|
||||
handle.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
|
||||
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
|
||||
{
|
||||
Vector2 localPoint = Vector2.zero;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
|
||||
{
|
||||
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
|
||||
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
|
||||
}
|
||||
return Vector2.zero;
|
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}
|
||||
}
|
||||
|
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public enum AxisOptions { Both, Horizontal, Vertical }
|
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|
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||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Base/Joystick.cs
|
||||
uploadId: 301683
|
||||
|
|
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|
|||
fileFormatVersion: 2
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(DynamicJoystick))]
|
||||
public class DynamicJoystickEditor : JoystickEditor
|
||||
{
|
||||
private SerializedProperty moveThreshold;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (background != null)
|
||||
{
|
||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||
backgroundRect.anchorMax = Vector2.zero;
|
||||
backgroundRect.anchorMin = Vector2.zero;
|
||||
backgroundRect.pivot = center;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DrawValues()
|
||||
{
|
||||
base.DrawValues();
|
||||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||
}
|
||||
}
|
||||
18
Assets/ThirdParty/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs.meta
vendored
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
|
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guid: 52071c88a467b46438b3cbf159bf988b
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MonoImporter:
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|
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userData:
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assetBundleVariant:
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|
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productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(FloatingJoystick))]
|
||||
public class FloatingJoystickEditor : JoystickEditor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (background != null)
|
||||
{
|
||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||
backgroundRect.anchorMax = Vector2.zero;
|
||||
backgroundRect.anchorMin = Vector2.zero;
|
||||
backgroundRect.pivot = center;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
Assets/ThirdParty/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs.meta
vendored
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 614d06243900d764f9c50b4da2c950a3
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(Joystick), true)]
|
||||
public class JoystickEditor : Editor
|
||||
{
|
||||
private SerializedProperty handleRange;
|
||||
private SerializedProperty deadZone;
|
||||
private SerializedProperty axisOptions;
|
||||
private SerializedProperty snapX;
|
||||
private SerializedProperty snapY;
|
||||
protected SerializedProperty background;
|
||||
private SerializedProperty handle;
|
||||
|
||||
protected Vector2 center = new Vector2(0.5f, 0.5f);
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
handleRange = serializedObject.FindProperty("handleRange");
|
||||
deadZone = serializedObject.FindProperty("deadZone");
|
||||
axisOptions = serializedObject.FindProperty("axisOptions");
|
||||
snapX = serializedObject.FindProperty("snapX");
|
||||
snapY = serializedObject.FindProperty("snapY");
|
||||
background = serializedObject.FindProperty("background");
|
||||
handle = serializedObject.FindProperty("handle");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
DrawValues();
|
||||
EditorGUILayout.Space();
|
||||
DrawComponents();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if(handle != null)
|
||||
{
|
||||
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
|
||||
handleRect.anchorMax = center;
|
||||
handleRect.anchorMin = center;
|
||||
handleRect.pivot = center;
|
||||
handleRect.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void DrawValues()
|
||||
{
|
||||
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
|
||||
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
|
||||
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
|
||||
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
|
||||
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
|
||||
}
|
||||
|
||||
protected virtual void DrawComponents()
|
||||
{
|
||||
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
|
||||
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
|
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guid: d4b2b0d911a01a64ebfca9918e2b90b4
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(VariableJoystick))]
|
||||
public class VariableJoystickEditor : JoystickEditor
|
||||
{
|
||||
private SerializedProperty moveThreshold;
|
||||
private SerializedProperty joystickType;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||
joystickType = serializedObject.FindProperty("joystickType");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (background != null)
|
||||
{
|
||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||
backgroundRect.pivot = center;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DrawValues()
|
||||
{
|
||||
base.DrawValues();
|
||||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
|
||||
}
|
||||
}
|
||||
18
Assets/ThirdParty/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs.meta
vendored
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 58b5a2db95af76c4c9d4116a09ec3697
|
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MonoImporter:
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externalObjects: {}
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|
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|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs
|
||||
uploadId: 301683
|
||||
|
|
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|
|||
fileFormatVersion: 2
|
||||
guid: 30f674d88470a814e8648e216b61b9ef
|
||||
folderAsset: yes
|
||||
timeCreated: 1513537874
|
||||
licenseType: Store
|
||||
DefaultImporter:
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class DynamicJoystick : Joystick
|
||||
{
|
||||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||
|
||||
[SerializeField] private float moveThreshold = 1;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
MoveThreshold = moveThreshold;
|
||||
base.Start();
|
||||
background.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
background.gameObject.SetActive(true);
|
||||
base.OnPointerDown(eventData);
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
background.gameObject.SetActive(false);
|
||||
base.OnPointerUp(eventData);
|
||||
}
|
||||
|
||||
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||
{
|
||||
if (magnitude > moveThreshold)
|
||||
{
|
||||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||
background.anchoredPosition += difference;
|
||||
}
|
||||
base.HandleInput(magnitude, normalised, radius, cam);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ba0d0e7a039f526499c356a3c5cd6d3f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FixedJoystick : Joystick
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
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guid: 45977bbae16431c46a013576a1aea384
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MonoImporter:
|
||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class FloatingJoystick : Joystick
|
||||
{
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
background.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
background.gameObject.SetActive(true);
|
||||
base.OnPointerDown(eventData);
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
background.gameObject.SetActive(false);
|
||||
base.OnPointerUp(eventData);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
fileFormatVersion: 2
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guid: 7a47f546fc70ec8428172694e78e4288
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs
|
||||
uploadId: 301683
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class VariableJoystick : Joystick
|
||||
{
|
||||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||
|
||||
[SerializeField] private float moveThreshold = 1;
|
||||
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
|
||||
|
||||
private Vector2 fixedPosition = Vector2.zero;
|
||||
|
||||
public void SetMode(JoystickType joystickType)
|
||||
{
|
||||
this.joystickType = joystickType;
|
||||
if(joystickType == JoystickType.Fixed)
|
||||
{
|
||||
background.anchoredPosition = fixedPosition;
|
||||
background.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
background.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
fixedPosition = background.anchoredPosition;
|
||||
SetMode(joystickType);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if(joystickType != JoystickType.Fixed)
|
||||
{
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
background.gameObject.SetActive(true);
|
||||
}
|
||||
base.OnPointerDown(eventData);
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
if(joystickType != JoystickType.Fixed)
|
||||
background.gameObject.SetActive(false);
|
||||
|
||||
base.OnPointerUp(eventData);
|
||||
}
|
||||
|
||||
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||
{
|
||||
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
|
||||
{
|
||||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||
background.anchoredPosition += difference;
|
||||
}
|
||||
base.HandleInput(magnitude, normalised, radius, cam);
|
||||
}
|
||||
}
|
||||
|
||||
public enum JoystickType { Fixed, Floating, Dynamic }
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
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|
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|
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|
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|
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||||
assetBundleVariant:
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|
||||
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|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs
|
||||
uploadId: 301683
|
||||
|
|
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|
|||
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|
||||
guid: f36f8459cb8c3fd44ba4390ba9652af8
|
||||
folderAsset: yes
|
||||
timeCreated: 1513710650
|
||||
licenseType: Store
|
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DefaultImporter:
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userData:
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BIN
Assets/ThirdParty/Joystick Pack/Sprites/All Axis Backgrounds/AllAxis_Outline.png
vendored
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