"튜토리얼로 나오는 가이드 손 동작을 캐릭터 몸에서 시작하게 바꿔주시기 바랍니다.
레디~ 고 할 떄까지는 어차피 조작 불가니까 항상 가이드 애니메이션을 보여줘도 될 것 같습니다. (게임을 재시작 할 때마다 1번만 보이게 해도 될 것 같습니다.)"
This commit is contained in:
parent
c329f83aa8
commit
8a6bd45caa
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@ -244,7 +244,7 @@ AnimationClip:
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flags: 0
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m_PPtrCurves: []
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m_SampleRate: 60
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m_WrapMode: 2
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m_WrapMode: 0
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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@ -19610,6 +19610,8 @@ MonoBehaviour:
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- {fileID: 8300000, guid: 8466b09bf42e936478ab0fd8711eea01, type: 3}
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- {fileID: 8300000, guid: 68c6fa9e461ecb443b256560ce0500a8, type: 3}
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- {fileID: 8300000, guid: e5d3771565247fb488eee9fc417aadc3, type: 3}
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- {fileID: 8300000, guid: e0eb2da7439fc034ca5c8191f20d6dba, type: 3}
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- {fileID: 8300000, guid: 259a0b95d0f01dc429937c074f67213b, type: 3}
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arr_bgm:
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- {fileID: 8300000, guid: f84b956bd038a0a469e34451d8edf1d4, type: 3}
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- {fileID: 8300000, guid: 91f78e0e508d80b4bbc02cf71c03b081, type: 3}
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@ -83379,7 +83381,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -368}
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m_AnchoredPosition: {x: 134, y: -648}
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m_SizeDelta: {x: 413, y: 500}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!111 &2088815943
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@ -8,6 +8,7 @@ public enum eSound {
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s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
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s020_Noraml_Hit, s021_Noraml_Hit, s022_Noraml_Hit, s023_Noraml_Hit, s024_Noraml_Hit, s025_Noraml_Hit,
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s026_Impact_Hit, s027_Impact_Hit, s028_Impact_Hit, s029_Impact_Hit,
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s030_Ready, s031_Go,
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Max
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}
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public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, b008_Title, Max }
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@ -123,6 +123,7 @@ public class Game_Mini : MonoBehaviour
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{
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gameObject.SetActive(true);
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SoundInfo.Ins.Play_BGM((eBGM)Random.Range(1, 4));
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go_Guide.SetActive(true);
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Init();
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@ -169,15 +170,11 @@ public class Game_Mini : MonoBehaviour
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IEnumerator Co_Update()
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{
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if (PlayerPrefs.GetInt("ShowMiniGameGuide", 0) == 0)
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{
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PlayerPrefs.SetInt("ShowMiniGameGuide", 1);
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go_Guide.SetActive(true);
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}
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DSUtil.InActivateGameObjects(gos_readygo, 0);
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bStartGame = false;
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SoundInfo.Ins.Play_OneShot(eSound.s030_Ready);
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yield return new WaitForSeconds(3f);
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SoundInfo.Ins.Play_OneShot(eSound.s031_Go);
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DSUtil.InActivateGameObjects(gos_readygo, 1);
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bStartGame = true;
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go_Guide.SetActive(false);
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