"튜토리얼로 나오는 가이드 손 동작을 캐릭터 몸에서 시작하게 바꿔주시기 바랍니다.

레디~ 고 할 떄까지는 어차피 조작 불가니까 항상 가이드 애니메이션을 보여줘도 될 것 같습니다. (게임을 재시작 할 때마다 1번만 보이게 해도 될 것 같습니다.)"
This commit is contained in:
Ino 2025-11-07 13:00:02 +09:00
parent c329f83aa8
commit 8a6bd45caa
8 changed files with 8 additions and 8 deletions

View File

@ -244,7 +244,7 @@ AnimationClip:
flags: 0 flags: 0
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 60
m_WrapMode: 2 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0} m_Extent: {x: 0, y: 0, z: 0}

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@ -19610,6 +19610,8 @@ MonoBehaviour:
- {fileID: 8300000, guid: 8466b09bf42e936478ab0fd8711eea01, type: 3} - {fileID: 8300000, guid: 8466b09bf42e936478ab0fd8711eea01, type: 3}
- {fileID: 8300000, guid: 68c6fa9e461ecb443b256560ce0500a8, type: 3} - {fileID: 8300000, guid: 68c6fa9e461ecb443b256560ce0500a8, type: 3}
- {fileID: 8300000, guid: e5d3771565247fb488eee9fc417aadc3, type: 3} - {fileID: 8300000, guid: e5d3771565247fb488eee9fc417aadc3, type: 3}
- {fileID: 8300000, guid: e0eb2da7439fc034ca5c8191f20d6dba, type: 3}
- {fileID: 8300000, guid: 259a0b95d0f01dc429937c074f67213b, type: 3}
arr_bgm: arr_bgm:
- {fileID: 8300000, guid: f84b956bd038a0a469e34451d8edf1d4, type: 3} - {fileID: 8300000, guid: f84b956bd038a0a469e34451d8edf1d4, type: 3}
- {fileID: 8300000, guid: 91f78e0e508d80b4bbc02cf71c03b081, type: 3} - {fileID: 8300000, guid: 91f78e0e508d80b4bbc02cf71c03b081, type: 3}
@ -83379,7 +83381,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -368} m_AnchoredPosition: {x: 134, y: -648}
m_SizeDelta: {x: 413, y: 500} m_SizeDelta: {x: 413, y: 500}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!111 &2088815943 --- !u!111 &2088815943

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@ -8,6 +8,7 @@ public enum eSound {
s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem, s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
s020_Noraml_Hit, s021_Noraml_Hit, s022_Noraml_Hit, s023_Noraml_Hit, s024_Noraml_Hit, s025_Noraml_Hit, s020_Noraml_Hit, s021_Noraml_Hit, s022_Noraml_Hit, s023_Noraml_Hit, s024_Noraml_Hit, s025_Noraml_Hit,
s026_Impact_Hit, s027_Impact_Hit, s028_Impact_Hit, s029_Impact_Hit, s026_Impact_Hit, s027_Impact_Hit, s028_Impact_Hit, s029_Impact_Hit,
s030_Ready, s031_Go,
Max Max
} }
public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, b008_Title, Max } public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, b008_Title, Max }

View File

@ -123,6 +123,7 @@ public class Game_Mini : MonoBehaviour
{ {
gameObject.SetActive(true); gameObject.SetActive(true);
SoundInfo.Ins.Play_BGM((eBGM)Random.Range(1, 4)); SoundInfo.Ins.Play_BGM((eBGM)Random.Range(1, 4));
go_Guide.SetActive(true);
Init(); Init();
@ -169,15 +170,11 @@ public class Game_Mini : MonoBehaviour
IEnumerator Co_Update() IEnumerator Co_Update()
{ {
if (PlayerPrefs.GetInt("ShowMiniGameGuide", 0) == 0)
{
PlayerPrefs.SetInt("ShowMiniGameGuide", 1);
go_Guide.SetActive(true);
}
DSUtil.InActivateGameObjects(gos_readygo, 0); DSUtil.InActivateGameObjects(gos_readygo, 0);
bStartGame = false; bStartGame = false;
SoundInfo.Ins.Play_OneShot(eSound.s030_Ready);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f);
SoundInfo.Ins.Play_OneShot(eSound.s031_Go);
DSUtil.InActivateGameObjects(gos_readygo, 1); DSUtil.InActivateGameObjects(gos_readygo, 1);
bStartGame = true; bStartGame = true;
go_Guide.SetActive(false); go_Guide.SetActive(false);