상점 2차

This commit is contained in:
Ino 2025-09-27 11:22:59 +09:00
parent 794dc16f8f
commit 94eb828d99
14 changed files with 2645 additions and 17 deletions

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@ -1,4 +1,4 @@
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@ -1 +1 @@
2
4

File diff suppressed because it is too large Load Diff

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@ -26,6 +26,13 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
IEnumerator Start()
{
while (true)
{
yield return null;
if (TableChecker.Ins == null) continue;
if (TableChecker.Ins.CheckAllLoad())
break;
}
Load();
yield return null;
SoundInfo.Ins.Play_BGM(eBGM.b008_Title);
@ -34,6 +41,8 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
LobbyUI.Ins.Set_Money();
}
public bool isLoad() { return m_SaveData != null; }
public void Load()
{
m_SaveData = (SaveData)m_EasyFile.GetDeserialized("SaveData", typeof(SaveData));

View File

@ -35,7 +35,7 @@ public class ShopCard : MonoBehaviour
public Image i_shopitem, i_buymoney;
public TextMeshProUGUI t_name, t_peakefficiency;
public TextMeshProUGUI t_amount, t_goods;
public TextMeshProUGUI t_price, t_limit, t_pricelimit, t_buymoneyprice;
public TextMeshProUGUI t_price, t_limit, t_pricelimit, t_buymoneyprice, t_sale;
public GameObject go_btnbuy, go_btnbuylimit, go_btnbuymoney, go_initDesc, go_BuyComplete;
shoptabledata m_Data;
@ -54,6 +54,7 @@ public class ShopCard : MonoBehaviour
t_limit = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_limit");
t_pricelimit = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_pricelimit");
t_buymoneyprice = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_buymoneyprice");
t_sale = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_sale");
go_BuyComplete = DSUtil.Get_Child_GameObject(gameObject, "BuyComplete");
go_initDesc = DSUtil.Get_Child_GameObject(gameObject, "go_initDesc");
go_btnbuy = DSUtil.Get_Child_GameObject(gameObject, "btn_buy");
@ -88,7 +89,8 @@ public class ShopCard : MonoBehaviour
m_Data = table_shop.Ins.Get_Data(m_ID);
i_shopitem.sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_Icon);
i_shopitem.SetNativeSize();
if (t_peakefficiency != null) t_peakefficiency.text = m_Data.s_PeakEffective;
if (t_peakefficiency != null) t_peakefficiency.text = $"{m_Data.s_PeakEffective} 효율";
if (t_sale != null) t_sale.text = m_Data.s_PeakEffective;
if (t_amount != null) t_amount.text = m_Data.Get_Amount();
if (t_name != null) t_name.text = m_Data.s_Name;
t_goods.text = m_Data.s_Items;

View File

@ -46,6 +46,8 @@ public class DataCheckMgr : MyCoroutine
{
bool checkinit = false;
while (!SaveMgr.Ins.isLoad()) yield return null;
while (true)
{
// 게임 접속 중에 다음날이 됐을 때