앨범 작업 중...
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@ -1,6 +1,5 @@
|
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using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
|
@ -19,24 +18,21 @@ public class AlbumCard : CardBase
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|||
base.Set(_base, iLoop, idata);
|
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m_Data = _base as albumtabledata;
|
||||
|
||||
AddrResourceMgr.Ins.Relese(m_Handle);
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|
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gos[0].SetActive(m_Data.n_Index == SaveMgr.Ins.Get_UnLockIndex() + 1);
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||||
|
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i_girl.enabled = false;
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AddrResourceMgr.Ins.Relese(m_Handle);
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AddrResourceMgr.Ins.LoadObject<Sprite>(m_Data.s_Image, handle =>
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{
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m_Handle = handle;
|
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i_girl.enabled = true;
|
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i_girl.sprite = handle.Result;
|
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|
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if (m_Data.n_Index > SaveMgr.Ins.Get_UnLockIndex())
|
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i_girl.material = mat_blur;
|
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else
|
||||
i_girl.material = null;
|
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i_girl.material = IsObtain() ? null : mat_blur;
|
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});
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}
|
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|
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public bool IsObtain() { return m_Data.n_Index <= SaveMgr.Ins.Get_UnLockIndex(); }
|
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|
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public void OnClick_Buy()
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{
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||||
|
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|
|
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|||
|
|
@ -2,15 +2,29 @@ using TMPro;
|
|||
|
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public class AlbumUI : uScrollViewMgr
|
||||
{
|
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public TextMeshProUGUI[] texts; // 0 이름
|
||||
public TextMeshProUGUI[] texts; // 0 이름, 1 카운팅
|
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|
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int curGirl = 1;
|
||||
|
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public void Set()
|
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{
|
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gameObject.SetActive(true);
|
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Set_ScrollView(table_album.Ins.Get_DataList(curGirl));
|
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Set_UI();
|
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}
|
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|
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void Set_UI()
|
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{
|
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var lst = table_album.Ins.Get_DataList(curGirl);
|
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Set_ScrollView(lst);
|
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texts[0].text = table_girl.Ins.Get_Data(curGirl).s_Name;
|
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|
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var count = 0;
|
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for (int i = 0; i < list_CardBase.Count; i++)
|
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{
|
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if ((list_CardBase[i] as AlbumCard).IsObtain())
|
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++count;
|
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}
|
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texts[1].text = $"{count}/{lst.Count}";
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}
|
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|
||||
public void OnClick_Arrow(int add)
|
||||
|
|
@ -18,6 +32,6 @@ public class AlbumUI : uScrollViewMgr
|
|||
curGirl += add;
|
||||
if (curGirl > 8) curGirl = 1;
|
||||
else if (curGirl < 1) curGirl = 8;
|
||||
Set();
|
||||
Set_UI();
|
||||
}
|
||||
}
|
||||
|
|
@ -46,7 +46,11 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
|||
case "btn_attendance": m_AttandanceUI.Set(); break;
|
||||
case "btn_option": m_OptionUI.Set(); break;
|
||||
|
||||
case "btn_album": Go_Home(); m_AlbumUI.Set(); break;
|
||||
case "btn_album":
|
||||
Go_Home();
|
||||
m_AlbumUI.Set();
|
||||
DSUtil.InActivateGameObjects(gos_homeBot);
|
||||
break;
|
||||
case "btn_home": Go_Home(); break;
|
||||
case "btn_gacha": m_GachaUI.Set(); break;
|
||||
case "btn_shop":
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
사운드 및 BGM 요청
|
||||
|
||||
광고 제거권
|
||||
훔쳐보기
|
||||
프로필 카드
|
||||
프로필 카드
|
||||
광고 제거권
|
||||
- 구매 후 UI 처리
|
||||
Loading…
Reference in New Issue