From ab5ad0c3aa9c771266c4b0bf24739ab6c4c2317d Mon Sep 17 00:00:00 2001 From: Ino Date: Sun, 28 Sep 2025 17:28:55 +0900 Subject: [PATCH] =?UTF-8?q?=ED=85=8C=EC=8A=A4=ED=8A=B8=20=EC=BD=94?= =?UTF-8?q?=EB=93=9C=20=EC=A0=9C=EA=B1=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/UI/GachaUI.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/UI/GachaUI.cs b/Assets/Scripts/UI/GachaUI.cs index fc78917..b96a58b 100644 --- a/Assets/Scripts/UI/GachaUI.cs +++ b/Assets/Scripts/UI/GachaUI.cs @@ -149,10 +149,10 @@ public class GachaUI : uScrollViewMgr public void OnClick_Lucky() { - //if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint"))) + if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint"))) { Init_GachaAnim(); - //SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint")); + SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint")); SaveMgr.Ins.Save(); LobbyUI.Ins.m_Game_Lucky.Set(); Set_UI(false);