미니게임을 진행하기 위해서는 체력이 필요하며, 체력은 완전 소진 후 매 20분마다 완전 회복된다.
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@ -2,12 +2,12 @@ using GoogleMobileAds.Api;
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class ADInfo : MonoBehaviour
|
||||
public class ADInfo : MonoBehaviourSingletonTemplate<ADInfo>
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod]
|
||||
static void OnRuntimeMethodLoad() { new GameObject("ADInfo").AddComponent<ADInfo>(); }
|
||||
//[RuntimeInitializeOnLoadMethod]
|
||||
//static void OnRuntimeMethodLoad() { new GameObject("ADInfo").AddComponent<ADInfo>(); }
|
||||
|
||||
public static ADInfo Ins;
|
||||
//public static ADInfo Ins;
|
||||
|
||||
private RewardedInterstitialAd short_rewardedInterstitialAd;
|
||||
string rewardedInterstitialAd_ID = "ca-app-pub-6390804219581974/3468554834";
|
||||
|
|
@ -26,11 +26,11 @@ public class ADInfo : MonoBehaviour
|
|||
Action Action_success, Action_fail;
|
||||
bool isLoading_InterstitialAd, isLoading_RewardedAd;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Ins = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
//private void Awake()
|
||||
//{
|
||||
// Ins = this;
|
||||
// DontDestroyOnLoad(gameObject);
|
||||
//}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
|
@ -192,8 +192,9 @@ public class ADInfo : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
switch (GetReward)
|
||||
{
|
||||
case 1:
|
||||
|
|
|
|||
|
|
@ -49,7 +49,8 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
SelectGirlID = 1,
|
||||
LastDoY = 0,
|
||||
AttendanceDoY = 0,
|
||||
GirlUnLockIndex = 1
|
||||
GirlUnLockIndex = 1,
|
||||
MiniGameHP = table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney")
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -94,6 +95,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
case eMoney.Chat: m_SaveData.MoneyChatCoin += add; break;
|
||||
case eMoney.Gacha: m_SaveData.MoneyGacha += add; break;
|
||||
case eMoney.Lucky: m_SaveData.MoneyLucky += add; break;
|
||||
case eMoney.MiniGameHP: m_SaveData.MiniGameHP += add; break;
|
||||
//case eMoney.ItemBomb: m_SaveData.ItemBomb += add; break;
|
||||
//case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella += add; break;
|
||||
//case eMoney.ItemDildo: m_SaveData.ItemDildo += add; break;
|
||||
|
|
@ -109,6 +111,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
case eMoney.Chat: m_SaveData.MoneyChatCoin = val; break;
|
||||
case eMoney.Gacha: m_SaveData.MoneyGacha = val; break;
|
||||
case eMoney.Lucky: m_SaveData.MoneyLucky = val; break;
|
||||
case eMoney.MiniGameHP: m_SaveData.MiniGameHP = val; break;
|
||||
//case eMoney.ItemBomb: m_SaveData.ItemBomb = val; break;
|
||||
//case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella = val; break;
|
||||
//case eMoney.ItemDildo: m_SaveData.ItemDildo = val; break;
|
||||
|
|
@ -124,6 +127,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
case eMoney.Chat: return m_SaveData.MoneyChatCoin;
|
||||
case eMoney.Gacha: return m_SaveData.MoneyGacha;
|
||||
case eMoney.Lucky: return m_SaveData.MoneyLucky;
|
||||
case eMoney.MiniGameHP: return m_SaveData.MiniGameHP;
|
||||
//case eMoney.ItemBomb: return m_SaveData.ItemBomb;
|
||||
//case eMoney.ItemUmbrella: return m_SaveData.ItemUmbrella;
|
||||
//case eMoney.ItemDildo: return m_SaveData.ItemDildo;
|
||||
|
|
@ -137,6 +141,13 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
return enough;
|
||||
}
|
||||
|
||||
public DateTime Get_MiniGameTime() { return m_SaveData.MiniGameHPTime; }
|
||||
public void Set_MiniGameTime()
|
||||
{
|
||||
m_SaveData.MiniGameHPTime = InternetTime.Ins.Time.AddSeconds(table_GlobalValue.Ins.Get_Int("MiniGame_EnterMoney_Time"));
|
||||
Save();
|
||||
}
|
||||
|
||||
public void DailyCheck()
|
||||
{
|
||||
m_SaveData.LastDoY = InternetTime.Ins.Time.DayOfYear;
|
||||
|
|
@ -241,10 +252,12 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
ProtectedInt32 _MoneyChatCoin; public int MoneyChatCoin { get { return _MoneyChatCoin; } set { _MoneyChatCoin = value; _MoneyChatCoin.Obfuscate(); } }
|
||||
ProtectedInt32 _MoneyGacha; public int MoneyGacha { get { return _MoneyGacha; } set { _MoneyGacha = value; _MoneyGacha.Obfuscate(); } }
|
||||
ProtectedInt32 _MoneyLucky; public int MoneyLucky { get { return _MoneyLucky; } set { _MoneyLucky = value; _MoneyLucky.Obfuscate(); } }
|
||||
ProtectedInt32 _MiniGameHP; public int MiniGameHP { get { return _MiniGameHP; } set { _MiniGameHP = value; _MiniGameHP.Obfuscate(); } }
|
||||
//ProtectedInt32 _ItemBomb; public int ItemBomb { get { return _ItemBomb; } set { _ItemBomb = value; _ItemBomb.Obfuscate(); } }
|
||||
//ProtectedInt32 _ItemUmbrella; public int ItemUmbrella { get { return _ItemUmbrella; } set { _ItemUmbrella = value; _ItemUmbrella.Obfuscate(); } }
|
||||
//ProtectedInt32 _ItemDildo; public int ItemDildo { get { return _ItemDildo; } set { _ItemDildo = value; _ItemDildo.Obfuscate(); } }
|
||||
|
||||
ProtectedDateTime _MiniGameHPTime; public DateTime MiniGameHPTime { get { return _MiniGameHPTime; } set { _MiniGameHPTime = value; _MiniGameHPTime.Obfuscate(); } }
|
||||
ProtectedDateTime _GachaADTime; public DateTime GachaADTime { get { return _GachaADTime; } set { _GachaADTime = value; _GachaADTime.Obfuscate(); } }
|
||||
ProtectedDateTime _ShopADTime; public DateTime ShopADTime { get { return _ShopADTime; } set { _ShopADTime = value; _ShopADTime.Obfuscate(); } }
|
||||
|
||||
|
|
|
|||
|
|
@ -22,10 +22,10 @@ public class Game_Mini_Result : MonoBehaviour
|
|||
|
||||
public void OnClick_AD()
|
||||
{
|
||||
// TODO 광고 보고 한 번 더 지급
|
||||
ADInfo.Ins.Show_AD(true, () =>
|
||||
{
|
||||
LobbyUI.Ins.m_Game_Mini.Save_GameResult();
|
||||
LobbyUI.Ins.m_Game_Mini.OnClick_Exit();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -44,10 +44,12 @@ public class GachaUI : uScrollViewMgr
|
|||
{
|
||||
if (SaveMgr.Ins.CanShowGachaAD())
|
||||
{
|
||||
// TODO : 광고 보기
|
||||
SaveMgr.Ins.Add_Money(eMoney.Gacha, table_GlobalValue.Ins.Get_Int("GachaAD_Reward"));
|
||||
SaveMgr.Ins.Add_GachaADTime(table_GlobalValue.Ins.Get_Int("ADSec_Gacha"));
|
||||
LobbyUI.Ins.m_ToastUI.Set($"가챠 코인 {table_GlobalValue.Ins.Get_Int("GachaAD_Reward")}개를 획득했습니다.");
|
||||
ADInfo.Ins.Show_AD(false, () =>
|
||||
{
|
||||
SaveMgr.Ins.Add_Money(eMoney.Gacha, table_GlobalValue.Ins.Get_Int("GachaAD_Reward"));
|
||||
SaveMgr.Ins.Add_GachaADTime(table_GlobalValue.Ins.Get_Int("ADSec_Gacha"));
|
||||
LobbyUI.Ins.m_ToastUI.Set($"가챠 코인 {table_GlobalValue.Ins.Get_Int("GachaAD_Reward")}개를 획득했습니다.");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
||||
{
|
||||
[SerializeField] TextMeshProUGUI[] texts_money; // 0 앨범 개방 재화, 1 채팅 재화, 2 뽑기 재화
|
||||
[SerializeField] TextMeshProUGUI[] texts_money; // 0 앨범 개방 재화, 1 채팅 재화, 2 뽑기 재화, 3 미니게임 체력
|
||||
|
||||
[Header("Popup UI")]
|
||||
[SerializeField] AttandanceUI m_AttandanceUI;
|
||||
|
|
@ -29,6 +29,13 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
|||
yield return null;
|
||||
if (SaveMgr.Ins.CanGet_Attandance())
|
||||
m_AttandanceUI.Set();
|
||||
//Act_Repeat_for1sec = () =>
|
||||
//{
|
||||
// if (SaveMgr.Ins.Get_Money(eMoney.MiniGameHP) <= 0)
|
||||
// {
|
||||
// var cal =
|
||||
// }
|
||||
//};
|
||||
}
|
||||
|
||||
public void OnClick_Button(GameObject btn)
|
||||
|
|
@ -48,7 +55,27 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
|||
break;
|
||||
|
||||
case "btn_minigame":
|
||||
m_Game_Mini.Set();
|
||||
if (SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, false))
|
||||
{
|
||||
SaveMgr.Ins.Add_Money(eMoney.MiniGameHP, -1);
|
||||
m_Game_Mini.Set();
|
||||
if (!SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, false))
|
||||
SaveMgr.Ins.Set_MiniGameTime();
|
||||
else
|
||||
SaveMgr.Ins.Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
var cal = SaveMgr.Ins.Get_MiniGameTime() - InternetTime.Ins.Time;
|
||||
if (cal.TotalSeconds > 0)
|
||||
m_ToastUI.Set($"미니게임 체력 모두 충전까지 남은 시간\n{cal}");
|
||||
else
|
||||
{
|
||||
SaveMgr.Ins.Set_Money(eMoney.MiniGameHP, table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney"));
|
||||
SaveMgr.Ins.Save();
|
||||
m_ToastUI.Set($"미니게임 체력이 모두 충전되었습니다.");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -65,6 +92,8 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
|||
texts_money[0].text = SaveMgr.Ins.Get_Money(eMoney.AlbumOpen).ToString();
|
||||
texts_money[1].text = SaveMgr.Ins.Get_Money(eMoney.Chat).ToString();
|
||||
texts_money[2].text = SaveMgr.Ins.Get_Money(eMoney.Gacha).ToString();
|
||||
//if (SaveMgr.Ins.Get_Money(eMoney.MiniGameHP) > 0)
|
||||
texts_money[3].text = SaveMgr.Ins.Get_Money(eMoney.MiniGameHP).ToString();
|
||||
}
|
||||
|
||||
public void Show_Profile(int girlid)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using UnityEngine;
|
||||
|
||||
public enum eOption { Sound, Bgm }
|
||||
public enum eMoney { AlbumOpen, Chat, Gacha, Lucky, ItemBomb, ItemUmbrella, ItemDildo }
|
||||
public enum eMoney { AlbumOpen, Chat, Gacha, Lucky, MiniGameHP, ItemBomb, ItemUmbrella, ItemDildo }
|
||||
|
||||
public class OptionUI : MonoBehaviour
|
||||
{
|
||||
|
|
|
|||
|
|
@ -69,10 +69,12 @@ public class ShopCard : MonoBehaviour
|
|||
case eShopBuyType.AD:
|
||||
if (SaveMgr.Ins.CanShowShopAD())
|
||||
{
|
||||
// TODO : 광고 보기
|
||||
SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
|
||||
SaveMgr.Ins.Add_ShopADTime(table_GlobalValue.Ins.Get_Int("ADSec_Shop"));
|
||||
LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
|
||||
ADInfo.Ins.Show_AD(false, () =>
|
||||
{
|
||||
SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
|
||||
SaveMgr.Ins.Add_ShopADTime(table_GlobalValue.Ins.Get_Int("ADSec_Shop"));
|
||||
LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
|
||||
});
|
||||
}
|
||||
break;
|
||||
case eShopBuyType.Coin:
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class MyCoroutine : MonoBehaviour
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
사운드 및 BGM 요청
|
||||
|
||||
미니게임 만들기
|
||||
- 미니게임을 진행하기 위해서는 체력이 필요하며, 체력은 완전 소진 후 매 20분마다 완전 회복된다.
|
||||
- 광고 적용
|
||||
- 아이템 기능 구현
|
||||
|
||||
- 광고 제거권
|
||||
|
|
|
|||
Loading…
Reference in New Issue