미니게임을 진행하기 위해서는 체력이 필요하며, 체력은 완전 소진 후 매 20분마다 완전 회복된다.

This commit is contained in:
Ino 2025-09-16 06:41:59 +09:00
parent 2ad2cbfa39
commit c125e298af
12 changed files with 378 additions and 30 deletions

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@ -1 +1 @@
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@ -2,12 +2,12 @@ using GoogleMobileAds.Api;
using System;
using UnityEngine;
public class ADInfo : MonoBehaviour
public class ADInfo : MonoBehaviourSingletonTemplate<ADInfo>
{
[RuntimeInitializeOnLoadMethod]
static void OnRuntimeMethodLoad() { new GameObject("ADInfo").AddComponent<ADInfo>(); }
//[RuntimeInitializeOnLoadMethod]
//static void OnRuntimeMethodLoad() { new GameObject("ADInfo").AddComponent<ADInfo>(); }
public static ADInfo Ins;
//public static ADInfo Ins;
private RewardedInterstitialAd short_rewardedInterstitialAd;
string rewardedInterstitialAd_ID = "ca-app-pub-6390804219581974/3468554834";
@ -26,11 +26,11 @@ public class ADInfo : MonoBehaviour
Action Action_success, Action_fail;
bool isLoading_InterstitialAd, isLoading_RewardedAd;
private void Awake()
{
Ins = this;
DontDestroyOnLoad(gameObject);
}
//private void Awake()
//{
// Ins = this;
// DontDestroyOnLoad(gameObject);
//}
public void Start()
{
@ -192,8 +192,9 @@ public class ADInfo : MonoBehaviour
}
}
private void Update()
protected override void Update()
{
base.Update();
switch (GetReward)
{
case 1:

View File

@ -49,7 +49,8 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
SelectGirlID = 1,
LastDoY = 0,
AttendanceDoY = 0,
GirlUnLockIndex = 1
GirlUnLockIndex = 1,
MiniGameHP = table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney")
};
}
}
@ -94,6 +95,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
case eMoney.Chat: m_SaveData.MoneyChatCoin += add; break;
case eMoney.Gacha: m_SaveData.MoneyGacha += add; break;
case eMoney.Lucky: m_SaveData.MoneyLucky += add; break;
case eMoney.MiniGameHP: m_SaveData.MiniGameHP += add; break;
//case eMoney.ItemBomb: m_SaveData.ItemBomb += add; break;
//case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella += add; break;
//case eMoney.ItemDildo: m_SaveData.ItemDildo += add; break;
@ -109,6 +111,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
case eMoney.Chat: m_SaveData.MoneyChatCoin = val; break;
case eMoney.Gacha: m_SaveData.MoneyGacha = val; break;
case eMoney.Lucky: m_SaveData.MoneyLucky = val; break;
case eMoney.MiniGameHP: m_SaveData.MiniGameHP = val; break;
//case eMoney.ItemBomb: m_SaveData.ItemBomb = val; break;
//case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella = val; break;
//case eMoney.ItemDildo: m_SaveData.ItemDildo = val; break;
@ -124,6 +127,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
case eMoney.Chat: return m_SaveData.MoneyChatCoin;
case eMoney.Gacha: return m_SaveData.MoneyGacha;
case eMoney.Lucky: return m_SaveData.MoneyLucky;
case eMoney.MiniGameHP: return m_SaveData.MiniGameHP;
//case eMoney.ItemBomb: return m_SaveData.ItemBomb;
//case eMoney.ItemUmbrella: return m_SaveData.ItemUmbrella;
//case eMoney.ItemDildo: return m_SaveData.ItemDildo;
@ -137,6 +141,13 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
return enough;
}
public DateTime Get_MiniGameTime() { return m_SaveData.MiniGameHPTime; }
public void Set_MiniGameTime()
{
m_SaveData.MiniGameHPTime = InternetTime.Ins.Time.AddSeconds(table_GlobalValue.Ins.Get_Int("MiniGame_EnterMoney_Time"));
Save();
}
public void DailyCheck()
{
m_SaveData.LastDoY = InternetTime.Ins.Time.DayOfYear;
@ -241,10 +252,12 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
ProtectedInt32 _MoneyChatCoin; public int MoneyChatCoin { get { return _MoneyChatCoin; } set { _MoneyChatCoin = value; _MoneyChatCoin.Obfuscate(); } }
ProtectedInt32 _MoneyGacha; public int MoneyGacha { get { return _MoneyGacha; } set { _MoneyGacha = value; _MoneyGacha.Obfuscate(); } }
ProtectedInt32 _MoneyLucky; public int MoneyLucky { get { return _MoneyLucky; } set { _MoneyLucky = value; _MoneyLucky.Obfuscate(); } }
ProtectedInt32 _MiniGameHP; public int MiniGameHP { get { return _MiniGameHP; } set { _MiniGameHP = value; _MiniGameHP.Obfuscate(); } }
//ProtectedInt32 _ItemBomb; public int ItemBomb { get { return _ItemBomb; } set { _ItemBomb = value; _ItemBomb.Obfuscate(); } }
//ProtectedInt32 _ItemUmbrella; public int ItemUmbrella { get { return _ItemUmbrella; } set { _ItemUmbrella = value; _ItemUmbrella.Obfuscate(); } }
//ProtectedInt32 _ItemDildo; public int ItemDildo { get { return _ItemDildo; } set { _ItemDildo = value; _ItemDildo.Obfuscate(); } }
ProtectedDateTime _MiniGameHPTime; public DateTime MiniGameHPTime { get { return _MiniGameHPTime; } set { _MiniGameHPTime = value; _MiniGameHPTime.Obfuscate(); } }
ProtectedDateTime _GachaADTime; public DateTime GachaADTime { get { return _GachaADTime; } set { _GachaADTime = value; _GachaADTime.Obfuscate(); } }
ProtectedDateTime _ShopADTime; public DateTime ShopADTime { get { return _ShopADTime; } set { _ShopADTime = value; _ShopADTime.Obfuscate(); } }

View File

@ -22,10 +22,10 @@ public class Game_Mini_Result : MonoBehaviour
public void OnClick_AD()
{
// TODO 광고 보고 한 번 더 지급
ADInfo.Ins.Show_AD(true, () =>
{
LobbyUI.Ins.m_Game_Mini.Save_GameResult();
LobbyUI.Ins.m_Game_Mini.OnClick_Exit();
}
});
}
}

View File

@ -44,10 +44,12 @@ public class GachaUI : uScrollViewMgr
{
if (SaveMgr.Ins.CanShowGachaAD())
{
// TODO : 광고 보기
ADInfo.Ins.Show_AD(false, () =>
{
SaveMgr.Ins.Add_Money(eMoney.Gacha, table_GlobalValue.Ins.Get_Int("GachaAD_Reward"));
SaveMgr.Ins.Add_GachaADTime(table_GlobalValue.Ins.Get_Int("ADSec_Gacha"));
LobbyUI.Ins.m_ToastUI.Set($"가챠 코인 {table_GlobalValue.Ins.Get_Int("GachaAD_Reward")}개를 획득했습니다.");
});
}
}

View File

@ -4,7 +4,7 @@ using UnityEngine;
public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
{
[SerializeField] TextMeshProUGUI[] texts_money; // 0 앨범 개방 재화, 1 채팅 재화, 2 뽑기 재화
[SerializeField] TextMeshProUGUI[] texts_money; // 0 앨범 개방 재화, 1 채팅 재화, 2 뽑기 재화, 3 미니게임 체력
[Header("Popup UI")]
[SerializeField] AttandanceUI m_AttandanceUI;
@ -29,6 +29,13 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
yield return null;
if (SaveMgr.Ins.CanGet_Attandance())
m_AttandanceUI.Set();
//Act_Repeat_for1sec = () =>
//{
// if (SaveMgr.Ins.Get_Money(eMoney.MiniGameHP) <= 0)
// {
// var cal =
// }
//};
}
public void OnClick_Button(GameObject btn)
@ -48,7 +55,27 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
break;
case "btn_minigame":
if (SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, false))
{
SaveMgr.Ins.Add_Money(eMoney.MiniGameHP, -1);
m_Game_Mini.Set();
if (!SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, false))
SaveMgr.Ins.Set_MiniGameTime();
else
SaveMgr.Ins.Save();
}
else
{
var cal = SaveMgr.Ins.Get_MiniGameTime() - InternetTime.Ins.Time;
if (cal.TotalSeconds > 0)
m_ToastUI.Set($"미니게임 체력 모두 충전까지 남은 시간\n{cal}");
else
{
SaveMgr.Ins.Set_Money(eMoney.MiniGameHP, table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney"));
SaveMgr.Ins.Save();
m_ToastUI.Set($"미니게임 체력이 모두 충전되었습니다.");
}
}
break;
}
}
@ -65,6 +92,8 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
texts_money[0].text = SaveMgr.Ins.Get_Money(eMoney.AlbumOpen).ToString();
texts_money[1].text = SaveMgr.Ins.Get_Money(eMoney.Chat).ToString();
texts_money[2].text = SaveMgr.Ins.Get_Money(eMoney.Gacha).ToString();
//if (SaveMgr.Ins.Get_Money(eMoney.MiniGameHP) > 0)
texts_money[3].text = SaveMgr.Ins.Get_Money(eMoney.MiniGameHP).ToString();
}
public void Show_Profile(int girlid)

View File

@ -1,7 +1,7 @@
using UnityEngine;
public enum eOption { Sound, Bgm }
public enum eMoney { AlbumOpen, Chat, Gacha, Lucky, ItemBomb, ItemUmbrella, ItemDildo }
public enum eMoney { AlbumOpen, Chat, Gacha, Lucky, MiniGameHP, ItemBomb, ItemUmbrella, ItemDildo }
public class OptionUI : MonoBehaviour
{

View File

@ -69,10 +69,12 @@ public class ShopCard : MonoBehaviour
case eShopBuyType.AD:
if (SaveMgr.Ins.CanShowShopAD())
{
// TODO : 광고 보기
ADInfo.Ins.Show_AD(false, () =>
{
SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
SaveMgr.Ins.Add_ShopADTime(table_GlobalValue.Ins.Get_Int("ADSec_Shop"));
LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
});
}
break;
case eShopBuyType.Coin:

View File

@ -1,8 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class MyCoroutine : MonoBehaviour
{

View File

@ -1,6 +1,7 @@
사운드 및 BGM 요청
미니게임 만들기
- 미니게임을 진행하기 위해서는 체력이 필요하며, 체력은 완전 소진 후 매 20분마다 완전 회복된다.
- 광고 적용
- 아이템 기능 구현
- 광고 제거권