diff --git a/Assets/Scripts/Game/Game_Mini.cs b/Assets/Scripts/Game/Game_Mini.cs index 4b1a739..0ca326a 100644 --- a/Assets/Scripts/Game/Game_Mini.cs +++ b/Assets/Scripts/Game/Game_Mini.cs @@ -25,7 +25,7 @@ public class Game_Mini : MonoBehaviour AsyncOperationHandle m_Handle1, m_Handle2, m_HandleSD; ProtectedInt32 m_HP; bool bStartGame; - float PcPosLimit; + float PcPosLimit, PlayTime; Dictionary dic_Money = new Dictionary(); Dictionary dic_MoneyText = new Dictionary(); @@ -97,6 +97,8 @@ public class Game_Mini : MonoBehaviour DSUtil.InActivateGameObjects(gos_hiteffect); for (int i = 0; i < items.Length; i++) items[i].Set(); + + PlayTime = 0f; } public void Set() @@ -165,6 +167,8 @@ public class Game_Mini : MonoBehaviour { if (m_HP <= 0) return; + PlayTime += Time.deltaTime; + var PcSpeed = table_GlobalValue.Ins.Get_Float("MiniGamePCSpeed"); if (m_Joystick.Direction.x < 0f) { @@ -234,7 +238,7 @@ public class Game_Mini : MonoBehaviour void GameOver() { - m_Game_Mini_Result.Set(); + m_Game_Mini_Result.Set(PlayTime); } public void Save_GameResult() diff --git a/Assets/Scripts/Game/Game_Mini_Result.cs b/Assets/Scripts/Game/Game_Mini_Result.cs index 5cb3380..c9095b4 100644 --- a/Assets/Scripts/Game/Game_Mini_Result.cs +++ b/Assets/Scripts/Game/Game_Mini_Result.cs @@ -5,10 +5,12 @@ public class Game_Mini_Result : MonoBehaviour { public TextMeshProUGUI[] texts; // 0 시간, 1 하트, 2 챗 코인, 3 가챠 코인 - public void Set() + public void Set(float playtime) { gameObject.SetActive(true); + texts[0].text = DSUtil.Get_TimeText_MS(playtime); + var dic = LobbyUI.Ins.m_Game_Mini.Get_ResultMoney(); texts[1].text = dic[eMiniGameObtacleType.AlbumOpen].ToString(); texts[2].text = dic[eMiniGameObtacleType.ChatCoin].ToString(); diff --git a/Assets/SheGotWet_Memo.txt b/Assets/SheGotWet_Memo.txt index d29a105..a0bafcd 100644 --- a/Assets/SheGotWet_Memo.txt +++ b/Assets/SheGotWet_Memo.txt @@ -1,7 +1,6 @@ 사운드 및 BGM 요청 미니게임 만들기 - - 결과 화면 (생존 시간) - 광고 sdk - 아이템 기능 구현