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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1703079398
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -3997,9 +4202,9 @@ RectTransform:
|
|||
m_Father: {fileID: 1703079398}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 200.00647, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1896809010
|
||||
MonoBehaviour:
|
||||
|
|
|
|||
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
public class AddrResourceMgr : MonoBehaviourSingletonTemplate<AddrResourceMgr>
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
DontDestroy();
|
||||
}
|
||||
|
||||
public void LoadObject<T>(string path, Action<AsyncOperationHandle<T>> onCompleted)
|
||||
{
|
||||
// Addressables에서 비동기 로드
|
||||
AsyncOperationHandle<T> handle = Addressables.LoadAssetAsync<T>($"Assets/Res_Addr/{path}");
|
||||
|
||||
// 로딩 완료 시 호출될 콜백
|
||||
handle.Completed += onCompleted;
|
||||
}
|
||||
//public void Set_AddressableReleaseSelf(GameObject go)
|
||||
//{
|
||||
// if (DSUtil.CheckNull(go.GetComponent<AddressableReleaseSelf>()))
|
||||
// go.AddComponent<AddressableReleaseSelf>();
|
||||
//}
|
||||
|
||||
public IEnumerator LoadObjectSequential<T>(string path, Action<T> onLoaded)
|
||||
{
|
||||
// 로드 요청
|
||||
AsyncOperationHandle<T> handle = Addressables.LoadAssetAsync<T>($"Assets/Res_Addr/{path}");
|
||||
|
||||
// 완료될 때까지 대기
|
||||
yield return handle;
|
||||
|
||||
// 결과 전달
|
||||
if (handle.Status == AsyncOperationStatus.Succeeded)
|
||||
{
|
||||
onLoaded?.Invoke(handle.Result);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Failed to load: {path}");
|
||||
}
|
||||
|
||||
// 필요하다면 해제는 여기서
|
||||
// Addressables.Release(handle);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b45835c6b26cd7b4fa7d0e5edfbe0c4f
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class ErrorLogHookManager : MonoBehaviour
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod]
|
||||
static void OnRuntimeMethodLoad()
|
||||
{
|
||||
new GameObject("ErrorLogHookManager").AddComponent<ErrorLogHookManager>();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Application.logMessageReceived += HandleLog;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Application.logMessageReceived -= HandleLog;
|
||||
}
|
||||
|
||||
void HandleLog(string logString, string stackTrace, LogType type)
|
||||
{
|
||||
#if !FGB_LIVE
|
||||
switch (type)
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
default: Debug.Log(logString); break;
|
||||
#endif
|
||||
case LogType.Error:
|
||||
case LogType.Exception:
|
||||
Debug.LogError(logString);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public partial class SROptions
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public int ID { get; set; }
|
||||
double _amount = 1000;
|
||||
public double Amount { get { return _amount; } set { _amount = value; } }
|
||||
public void Add_Item()
|
||||
{
|
||||
//ServerInfo.Ins.Save_CheatItem(ID, Amount, () => { ServerInfo.Ins.m_ServerData.Add_Item(ID, Amount); });
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7f705761e0b8a8a48a7028091dc095da
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
public class UIAtlasMgr : MonoBehaviourSingletonTemplate<UIAtlasMgr>
|
||||
{
|
||||
SpriteAtlas UIAtlas;
|
||||
|
||||
public void Set(SpriteAtlas sa)
|
||||
{
|
||||
UIAtlas = sa;
|
||||
}
|
||||
|
||||
public Sprite Get_Sprite(int itemid)
|
||||
{
|
||||
//var itemData = table_itemlist.Ins.Get_Data(itemid);
|
||||
//return UIAtlas.GetSprite(DSUtil.CheckNull(itemData) ? "" : itemData.s_ItemIcon);
|
||||
return null;
|
||||
}
|
||||
public Sprite Get_Sprite(string _name) { return UIAtlas.GetSprite(_name); }
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 196437a4573343c43bbc23fa4278d230
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f7ed75bbe07e7df43a940d2b0068794e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
//using Firebase.Auth;
|
||||
//using Google;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
#if UNITY_ANDROID
|
||||
using UnityEngine.Android;
|
||||
#endif
|
||||
|
||||
public class TitleInfo : MyCoroutine
|
||||
{
|
||||
public TextMeshProUGUI label_msg, t_ver;
|
||||
|
||||
IEnumerator Start()
|
||||
{
|
||||
t_ver.text = DSUtil.Format("{0}({1})", Application.version, "E or G or O");
|
||||
label_msg.text = "";
|
||||
|
||||
// TODO 정인호 : 테이블 로드
|
||||
//// 테이블 로딩 기다리기
|
||||
//while (!TableChecker.Ins.CheckAllLoad()) yield return null;
|
||||
//label_msg.text = table_localtext.Ins.Get_Text(1);
|
||||
// UI 아틀라스 로드
|
||||
yield return AddrResourceMgr.Ins.LoadObjectSequential<SpriteAtlas>("MainUI/UIAtlas.spriteatlasv2", atlas => { UIAtlasMgr.Ins.Set(atlas); });
|
||||
|
||||
yield return null;
|
||||
|
||||
//#if FGB_LIVE
|
||||
// SRDebug.Instance.IsTriggerEnabled = false;
|
||||
//#else
|
||||
// SRDebug.Instance.IsTriggerEnabled = true;
|
||||
//#endif
|
||||
|
||||
#if !UNITY_EDITOR && UNITY_ANDROID && !FGB_OneStore
|
||||
if (!Application.version.Equals("9.9.9"))
|
||||
if (Application.installerName != "com.android.vending")
|
||||
{
|
||||
Popup.Ins.Set(ePopupType.One, 2,
|
||||
() => { Application.OpenURL("market://details?id=" + Application.identifier); DSUtil.Quit(); },
|
||||
() => { Application.OpenURL("market://details?id=" + Application.identifier); DSUtil.Quit(); });
|
||||
yield break;
|
||||
}
|
||||
#endif
|
||||
#if UNITY_ANDROID
|
||||
if (!Permission.HasUserAuthorizedPermission("android.permission.POST_NOTIFICATIONS"))
|
||||
Permission.RequestUserPermission("android.permission.POST_NOTIFICATIONS");
|
||||
#endif
|
||||
#if !UNITY_EDITOR
|
||||
// 파이어 베이스 초기화
|
||||
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
|
||||
var dependencyStatus = task.Result;
|
||||
if (dependencyStatus == Firebase.DependencyStatus.Available)
|
||||
{
|
||||
//FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(DSUtil.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
|
||||
// Firebase Unity SDK is not safe to use here.
|
||||
}
|
||||
});
|
||||
#endif
|
||||
|
||||
// 인앱 결제 정보 받아오기
|
||||
//label_msg.text = table_localtext.Ins.Get_Text(3);
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c6d64701142b344eb1c16d3f22b7a69
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f6e231ca237f6448a4ada02925a9fda
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class AddressableReleaseSelf : MonoBehaviour
|
||||
{
|
||||
void OnDestroy()
|
||||
{
|
||||
//Addressables.ReleaseInstance(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8be670412c0f5814299a5f00d66f603f
|
||||
|
|
@ -0,0 +1,154 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Random = UnityEngine.Random;
|
||||
using System.Globalization;
|
||||
|
||||
#if UNITY_ANDROID
|
||||
//using Google.Play.Review;
|
||||
#elif UNITY_IOS
|
||||
using UnityEngine.iOS;
|
||||
#endif
|
||||
|
||||
public class DataCheckMgr : MyCoroutine
|
||||
{
|
||||
private static DataCheckMgr _ins;
|
||||
public static DataCheckMgr Ins { get { if (_ins == null) { _ins = new GameObject("DataCheckMgr").AddComponent<DataCheckMgr>(); DontDestroyOnLoad(_ins.gameObject); } return _ins; } }
|
||||
|
||||
public int NewChapter { get; set; } = 0;
|
||||
|
||||
public void Set()
|
||||
{
|
||||
StartCoroutine(Co_1Min());
|
||||
StartCoroutine(Co_1Sec());
|
||||
}
|
||||
|
||||
IEnumerator Co_1Min()
|
||||
{
|
||||
//var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// 매시간 뉴스 체크
|
||||
//if (NewsGetTime != ServerInfo.ServerTime.Hour)
|
||||
//{
|
||||
// ServerInfo.Ins.Get_News(news =>
|
||||
// {
|
||||
// NewsGetTime = ServerInfo.ServerTime.Hour;
|
||||
// NoticeUI.list_news = news;
|
||||
// });
|
||||
//}
|
||||
|
||||
yield return new WaitForSeconds(60f);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Co_1Sec()
|
||||
{
|
||||
//var sdata = ServerInfo.Ins.m_ServerData;
|
||||
bool checkinit = false;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// 게임 접속 중에 다음날이 됐을 때
|
||||
//if (!checkinit && sdata.Get_Common(eCommon.DOY_Day) != ServerInfo.ServerTime.DayOfYear)
|
||||
// checkinit = true;
|
||||
//if (checkinit && !callinit)
|
||||
//{
|
||||
// callinit = true;
|
||||
// ServerInfo.Ins.Save_Init(result =>
|
||||
// {
|
||||
// checkinit = false;
|
||||
// callinit = false;
|
||||
// if (result.initDaily) sdata.Init_Daily(result.farmshop);
|
||||
// if (result.initWeek) sdata.Init_Week(SamplesCalendar.Get_WeekOfYear(ServerInfo.ServerTime));
|
||||
// if (result.initMonth) sdata.Init_Month();
|
||||
// });
|
||||
//}
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
|
||||
#region 리뷰
|
||||
bool showReview;
|
||||
public void Show_Review(Action _act)
|
||||
{
|
||||
if (showReview) return;
|
||||
showReview = true;
|
||||
Set_Coroutine(_act, 1f);
|
||||
#if UNITY_ANDROID
|
||||
#if FGB_OneStore
|
||||
WebViewInfo.Ins.Show_WebView(MyValue.OnestoreURL);
|
||||
#else
|
||||
//var reviewManager = new ReviewManager();
|
||||
|
||||
//// start preloading the review prompt in the background
|
||||
//var playReviewInfoAsyncOperation = reviewManager.RequestReviewFlow();
|
||||
|
||||
//// define a callback after the preloading is done
|
||||
//playReviewInfoAsyncOperation.Completed += playReviewInfoAsync =>
|
||||
//{
|
||||
// if (playReviewInfoAsync.Error == ReviewErrorCode.NoError)
|
||||
// {
|
||||
// // display the review prompt
|
||||
// var playReviewInfo = playReviewInfoAsync.GetResult();
|
||||
// reviewManager.LaunchReviewFlow(playReviewInfo);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // handle error when loading review prompt
|
||||
// }
|
||||
//};
|
||||
#endif
|
||||
#else
|
||||
#if UNITY_IOS
|
||||
Device.RequestStoreReview();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class SamplesCalendar
|
||||
{
|
||||
public static int Get_WeekOfYear(DateTime _dt)
|
||||
{
|
||||
// Gets the Calendar instance associated with a CultureInfo.
|
||||
CultureInfo myCI = new CultureInfo("ko-KR");
|
||||
Calendar myCal = myCI.Calendar;
|
||||
|
||||
// Gets the DTFI properties required by GetWeekOfYear.
|
||||
CalendarWeekRule myCWR = myCI.DateTimeFormat.CalendarWeekRule;
|
||||
DayOfWeek myFirstDOW = DayOfWeek.Monday;
|
||||
|
||||
//Debug.LogFormat("The CalendarWeekRule used for the ko-KR culture is {0}.", myCWR);
|
||||
//Debug.LogFormat("The FirstDayOfWeek used for the ko-KR culture is {0}.", myFirstDOW);
|
||||
//Debug.LogFormat("Therefore, the current week is Week {0} of the current year.", myCal.GetWeekOfYear(_dt, myCWR, myFirstDOW));
|
||||
|
||||
//DateTime LastDay = new DateTime(_dt.Year, 1, 1);
|
||||
//Debug.LogFormat("(1,1) There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year, 1, 2);
|
||||
//Debug.LogFormat("(1,2) There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year, 6, 30);
|
||||
//Debug.LogFormat("(6,30)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year, 7, 1);
|
||||
//Debug.LogFormat("(7,1)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year, 7, 2);
|
||||
//Debug.LogFormat("(7,2)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year, 7, 3);
|
||||
//Debug.LogFormat("(7,3)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
|
||||
//// Displays the total number of weeks in the current year.
|
||||
//LastDay = new DateTime(_dt.Year, 12, 30);
|
||||
//Debug.LogFormat("(12,30)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year, 12, 31);
|
||||
//Debug.LogFormat("(12,31)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year + 1, 1, 1);
|
||||
//Debug.LogFormat("(1,1)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
//LastDay = new DateTime(_dt.Year + 1, 1, 2);
|
||||
//Debug.LogFormat("(1,2)There are {0} weeks in the current year ({1}).", myCal.GetWeekOfYear(LastDay, myCWR, myFirstDOW), LastDay.Year);
|
||||
|
||||
return myCal.GetWeekOfYear(_dt, myCWR, myFirstDOW);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cbc0c6d92a07cf143a35949ac1cfeac5
|
||||
|
|
@ -1,12 +1,13 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.addressables": "2.6.0",
|
||||
"com.unity.collab-proxy": "2.9.3",
|
||||
"com.unity.feature.2d": "2.0.1",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.ide.visualstudio": "2.0.23",
|
||||
"com.unity.inputsystem": "1.14.1",
|
||||
"com.unity.multiplayer.center": "1.0.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.render-pipelines.universal": "17.0.4",
|
||||
"com.unity.test-framework": "1.5.1",
|
||||
"com.unity.timeline": "1.8.7",
|
||||
|
|
|
|||
|
|
@ -92,6 +92,22 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.addressables": {
|
||||
"version": "2.6.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.profiling.core": "1.0.2",
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.scriptablebuildpipeline": "2.4.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.23",
|
||||
"depth": 2,
|
||||
|
|
@ -198,6 +214,13 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.profiling.core": {
|
||||
"version": "1.0.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "17.0.4",
|
||||
"depth": 1,
|
||||
|
|
@ -241,6 +264,16 @@
|
|||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.scriptablebuildpipeline": {
|
||||
"version": "2.4.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.modules.assetbundle": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.3",
|
||||
"depth": 2,
|
||||
|
|
|
|||
|
|
@ -9,5 +9,6 @@ EditorBuildSettings:
|
|||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||
m_configObjects:
|
||||
com.unity.addressableassets: {fileID: 11400000, guid: d9a4f106b1ccd3541acd1c6dc5e7d5be, type: 2}
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
|
|
|||
Loading…
Reference in New Issue