sd 캐릭
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@ -30182,6 +30182,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Game_Lucky_Result: {fileID: 1534428863}
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m_Game_Lucky_Result: {fileID: 1534428863}
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i_girl: {fileID: 314847187}
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i_girl: {fileID: 314847187}
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i_girlsd: {fileID: 1950932325}
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gos_boobs:
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gos_boobs:
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- {fileID: 1078095979}
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- {fileID: 1078095979}
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- {fileID: 917721774}
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- {fileID: 917721774}
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@ -48144,7 +48145,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -37.8}
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m_AnchoredPosition: {x: 0, y: -37.800003}
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m_SizeDelta: {x: 0, y: 75.7}
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m_SizeDelta: {x: 0, y: 75.7}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2017171802
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--- !u!114 &2017171802
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@ -9,7 +9,7 @@ using UnityEngine.UI;
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public class Game_Lucky : MonoBehaviour
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public class Game_Lucky : MonoBehaviour
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{
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{
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public Game_Lucky_Result m_Game_Lucky_Result;
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public Game_Lucky_Result m_Game_Lucky_Result;
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public Image i_girl;
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public Image i_girl, i_girlsd;
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public GameObject[] gos_boobs;
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public GameObject[] gos_boobs;
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public TextMeshProUGUI[] texts; // 0 시간, 1 획득 재화
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public TextMeshProUGUI[] texts; // 0 시간, 1 획득 재화
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public GameObject go_dropobj; // 떨어질 공 prefab
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public GameObject go_dropobj; // 떨어질 공 prefab
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@ -32,7 +32,7 @@ public class Game_Lucky : MonoBehaviour
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ProtectedInt32 _bb; public int m_BubbleAmount { get { return _bb; } set { _bb = value; _bb.Obfuscate(); } }
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ProtectedInt32 _bb; public int m_BubbleAmount { get { return _bb; } set { _bb = value; _bb.Obfuscate(); } }
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ProtectedInt32 TotalBubbleAmount = 50;
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ProtectedInt32 TotalBubbleAmount = 50;
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AsyncOperationHandle m_Handle;
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AsyncOperationHandle m_Handle, m_HandleSD;
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private void Awake()
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private void Awake()
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{
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{
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@ -63,6 +63,14 @@ public class Game_Lucky : MonoBehaviour
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i_girl.enabled = true;
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i_girl.enabled = true;
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i_girl.sprite = handle.Result;
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i_girl.sprite = handle.Result;
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});
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});
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i_girlsd.enabled = false;
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AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_Game/{SaveMgr.Ins.Get_SelectGirlID()}sd.png", handle =>
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{
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m_HandleSD = handle;
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i_girlsd.enabled = true;
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i_girlsd.sprite = handle.Result;
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});
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DSUtil.InActivateGameObjects(gos_boobs, SaveMgr.Ins.Get_SelectGirlID() - 1);
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DSUtil.InActivateGameObjects(gos_boobs, SaveMgr.Ins.Get_SelectGirlID() - 1);
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// tf_cup 초기화
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// tf_cup 초기화
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@ -136,6 +144,9 @@ public class Game_Lucky : MonoBehaviour
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{
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{
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AddrResourceMgr.Ins.Relese(m_Handle);
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AddrResourceMgr.Ins.Relese(m_Handle);
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i_girl.sprite = null;
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i_girl.sprite = null;
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AddrResourceMgr.Ins.Relese(m_HandleSD);
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i_girlsd.sprite = null;
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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}
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}
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@ -41,9 +41,9 @@ public class GachaUI : uScrollViewMgr
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public void OnClick_Lucky()
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public void OnClick_Lucky()
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{
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{
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if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
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//if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
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{
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{
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SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
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//SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
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SaveMgr.Ins.Save();
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SaveMgr.Ins.Save();
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LobbyUI.Ins.m_Game_Lucky.Set();
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LobbyUI.Ins.m_Game_Lucky.Set();
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Set_UI();
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Set_UI();
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