sd 캐릭

This commit is contained in:
Ino 2025-09-18 16:13:50 +09:00
parent 83a8d5da9b
commit e87b7f9a77
3 changed files with 17 additions and 5 deletions

View File

@ -30182,6 +30182,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Game_Lucky_Result: {fileID: 1534428863}
i_girl: {fileID: 314847187}
i_girlsd: {fileID: 1950932325}
gos_boobs:
- {fileID: 1078095979}
- {fileID: 917721774}
@ -48144,7 +48145,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -37.8}
m_AnchoredPosition: {x: 0, y: -37.800003}
m_SizeDelta: {x: 0, y: 75.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2017171802

View File

@ -9,7 +9,7 @@ using UnityEngine.UI;
public class Game_Lucky : MonoBehaviour
{
public Game_Lucky_Result m_Game_Lucky_Result;
public Image i_girl;
public Image i_girl, i_girlsd;
public GameObject[] gos_boobs;
public TextMeshProUGUI[] texts; // 0 시간, 1 획득 재화
public GameObject go_dropobj; // 떨어질 공 prefab
@ -32,7 +32,7 @@ public class Game_Lucky : MonoBehaviour
ProtectedInt32 _bb; public int m_BubbleAmount { get { return _bb; } set { _bb = value; _bb.Obfuscate(); } }
ProtectedInt32 TotalBubbleAmount = 50;
AsyncOperationHandle m_Handle;
AsyncOperationHandle m_Handle, m_HandleSD;
private void Awake()
{
@ -63,6 +63,14 @@ public class Game_Lucky : MonoBehaviour
i_girl.enabled = true;
i_girl.sprite = handle.Result;
});
i_girlsd.enabled = false;
AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_Game/{SaveMgr.Ins.Get_SelectGirlID()}sd.png", handle =>
{
m_HandleSD = handle;
i_girlsd.enabled = true;
i_girlsd.sprite = handle.Result;
});
DSUtil.InActivateGameObjects(gos_boobs, SaveMgr.Ins.Get_SelectGirlID() - 1);
// tf_cup 초기화
@ -136,6 +144,9 @@ public class Game_Lucky : MonoBehaviour
{
AddrResourceMgr.Ins.Relese(m_Handle);
i_girl.sprite = null;
AddrResourceMgr.Ins.Relese(m_HandleSD);
i_girlsd.sprite = null;
gameObject.SetActive(false);
}

View File

@ -41,9 +41,9 @@ public class GachaUI : uScrollViewMgr
public void OnClick_Lucky()
{
if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
//if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
{
SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
//SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
SaveMgr.Ins.Save();
LobbyUI.Ins.m_Game_Lucky.Set();
Set_UI();