럭키 게임 일단락, 일부 버그 수정
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@ -23,7 +23,6 @@ public class ShowPanel : MonoBehaviour
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gameObject.SetActive(true);
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go_btns.SetActive(true);
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if (m_Handle.IsValid()) Addressables.Release(m_Handle);
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AddrResourceMgr.Ins.LoadObject<Sprite>((data as ShowAlbumBase).s_Image, handle =>
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{
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@ -45,7 +44,8 @@ public class ShowPanel : MonoBehaviour
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{
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case 0: // 나가기
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gameObject.SetActive(false);
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if (m_Handle.IsValid()) Addressables.Release(m_Handle);
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AddrResourceMgr.Ins.Relese(m_Handle);
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i_image.sprite = null;
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Camera.main.orthographicSize = original_orthographicSize;
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act_Close();
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break;
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File diff suppressed because it is too large
Load Diff
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@ -47,4 +47,13 @@ public class AddrResourceMgr : MonoBehaviourSingletonTemplate<AddrResourceMgr>
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// 필요하다면 해제는 여기서
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// Addressables.Release(handle);
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}
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public void Relese(AsyncOperationHandle handle)
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{
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if (handle.IsValid())
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{
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Addressables.Release(handle);
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handle = default; // 핸들 초기화
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}
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}
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}
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@ -2,6 +2,7 @@ using GUPS.AntiCheat.Protected;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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public class Game_Lucky : MonoBehaviour
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@ -12,14 +13,14 @@ public class Game_Lucky : MonoBehaviour
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public Transform tf_cupin; // 컵 안 (공들이 들어가는 위치 부모)
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List<GameObject> list_dropobj = new List<GameObject>();
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public LuckyRandomBlock temp;
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public List<LuckyRandomBlock> list_randomblock;
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// 회전 관련 변수
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private bool isRotating = false;
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private float targetZ = 0f;
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private float rotateSpeed = 150f; // 초당 몇 도 회전할지
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bool bRotCup = false;
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bool bRotCup = false, updateTime = false;
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ProtectedFloat m_Time;
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ProtectedInt32 _get; public int m_Amount { get { return _get; } set { _get = value; _get.Obfuscate(); } }
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ProtectedInt32 _bb; public int m_BubbleAmount { get { return _bb; } set { _bb = value; _bb.Obfuscate(); } }
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@ -47,7 +48,7 @@ public class Game_Lucky : MonoBehaviour
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}
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}
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temp.Set();
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StartCoroutine(Co_Block());
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Set_Ball();
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Init_game();
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@ -62,7 +63,7 @@ public class Game_Lucky : MonoBehaviour
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void Init_game()
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{
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Time.timeScale = 1f;
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updateTime = true;
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m_Time = 30f; m_Time.Obfuscate();
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m_Amount = 0;
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m_BubbleAmount = 0;
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@ -91,10 +92,12 @@ public class Game_Lucky : MonoBehaviour
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IEnumerator Co_GameOver()
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{
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updateTime = false;
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list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().StopObj());
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yield return new WaitForSecondsRealtime(3f);
|
||||
// TODO : 결과 보여주기 (결과 화면 나갈 때, Time.timeScale = 1f; 필수)
|
||||
// TODO : 결과 보여주기
|
||||
gameObject.SetActive(false); // 지금은 그냥 나가기
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
Vector3 Get_CupInLocalPos()
|
||||
|
|
@ -161,13 +164,32 @@ public class Game_Lucky : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (m_Time > 0f)
|
||||
if (updateTime && m_Time > 0f)
|
||||
{
|
||||
m_Time -= Time.deltaTime;
|
||||
Debug.Log(m_Time);
|
||||
Set_Texts();
|
||||
if (m_Time <= 0f)
|
||||
GameOver();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Co_Block()
|
||||
{
|
||||
list_randomblock.ForEach(f => f.Init());
|
||||
LuckyRandomBlock PreBlock = null;
|
||||
|
||||
while (true)
|
||||
{
|
||||
for (int i = 0; i < list_randomblock.Count; i++)
|
||||
{
|
||||
if (!list_randomblock[i].IsMoving() && (PreBlock == null || PreBlock.IsCrossCenter()))
|
||||
{
|
||||
PreBlock = list_randomblock[i];
|
||||
PreBlock.Move();
|
||||
}
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using GUPS.AntiCheat.Protected;
|
||||
using GUPS.AntiCheat.Protected.Collection;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
|
@ -10,16 +11,17 @@ public enum eRandomBlock { Minus, Plus, Multiplier, Divide }
|
|||
|
||||
public class LuckyRandomBlock : MonoBehaviour
|
||||
{
|
||||
public RectTransform m_rt;
|
||||
public Image i_bg;
|
||||
public TextMeshProUGUI t_value;
|
||||
|
||||
eRandomBlock m_BlockType;
|
||||
ProtectedInt32 m_Value;
|
||||
float MoveSpeed;
|
||||
bool isMoving;
|
||||
|
||||
ProtectedList<Int32> list_value = new ProtectedList<Int32> { 1, 2, 3, 4, 5 };
|
||||
|
||||
public void Set()
|
||||
public void Init()
|
||||
{
|
||||
// BlockType 랜덤 (Enum 전체 범위에서 선택)
|
||||
int typeCount = Enum.GetValues(typeof(eRandomBlock)).Length;
|
||||
|
|
@ -37,9 +39,33 @@ public class LuckyRandomBlock : MonoBehaviour
|
|||
case eRandomBlock.Divide: t_value.text = $"/{m_Value}"; i_bg.color = Color.grey; break;
|
||||
}
|
||||
|
||||
MoveSpeed = Random.Range(2f, 5f);
|
||||
m_rt.sizeDelta = new Vector2(Random.Range(100, 200), m_rt.sizeDelta.y);
|
||||
|
||||
isMoving = false;
|
||||
}
|
||||
|
||||
public void Move()
|
||||
{
|
||||
StartCoroutine(Co_Move());
|
||||
}
|
||||
IEnumerator Co_Move()
|
||||
{
|
||||
isMoving = true;
|
||||
var MoveSpeed = Random.Range(75f, 150f);
|
||||
m_rt.anchoredPosition = new Vector3(300f, 0f);
|
||||
|
||||
while (transform.localPosition.x > -1300)
|
||||
{
|
||||
yield return null;
|
||||
m_rt.anchoredPosition = new Vector3(m_rt.anchoredPosition.x - MoveSpeed * Time.deltaTime, 0f);
|
||||
}
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
public bool IsMoving() { return isMoving; }
|
||||
public bool IsCrossCenter() { return m_rt.anchoredPosition.x <= -(Screen.width >> 1); }
|
||||
|
||||
public int Get_Value(int amount)
|
||||
{
|
||||
switch (m_BlockType)
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ public class AlbumCard : CardBase
|
|||
base.Set(_base, iLoop, idata);
|
||||
m_Data = _base as albumtabledata;
|
||||
|
||||
if (m_Handle.IsValid()) Addressables.Release(m_Handle);
|
||||
AddrResourceMgr.Ins.Relese(m_Handle);
|
||||
|
||||
gos[0].SetActive(m_Data.n_Index == SaveMgr.Ins.Get_UnLockIndex() + 1);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue