미니게임 우산
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using System.Collections;
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using UnityEngine;
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{
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{
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|
- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
propertyPath: m_ConstrainProportionsScale
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
--- !u!4 &756128918 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 756128917}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!1 &756128919 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 4631137236932131032, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 756128917}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!1 &757190567
|
--- !u!1 &757190567
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -47571,6 +47572,7 @@ MonoBehaviour:
|
||||||
slider_hp: {fileID: 1865564609}
|
slider_hp: {fileID: 1865564609}
|
||||||
tf_obtacleParent: {fileID: 1246693590}
|
tf_obtacleParent: {fileID: 1246693590}
|
||||||
go_Obtacle: {fileID: 6448229895534547540, guid: a0adfcf60f0fee042ac623f3116ef254, type: 3}
|
go_Obtacle: {fileID: 6448229895534547540, guid: a0adfcf60f0fee042ac623f3116ef254, type: 3}
|
||||||
|
go_Shield: {fileID: 756128919}
|
||||||
gos_hiteffect:
|
gos_hiteffect:
|
||||||
- {fileID: 414301006}
|
- {fileID: 414301006}
|
||||||
- {fileID: 1340964322}
|
- {fileID: 1340964322}
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,7 @@ public class Game_Mini : MonoBehaviour
|
||||||
public MiniGameItemCard[] items;
|
public MiniGameItemCard[] items;
|
||||||
public Slider slider_hp;
|
public Slider slider_hp;
|
||||||
public Transform tf_obtacleParent;
|
public Transform tf_obtacleParent;
|
||||||
public GameObject go_Obtacle;
|
public GameObject go_Obtacle, go_Shield;
|
||||||
public GameObject[] gos_hiteffect;
|
public GameObject[] gos_hiteffect;
|
||||||
public RectTransform tf_pc, tf_objend;
|
public RectTransform tf_pc, tf_objend;
|
||||||
public Joystick m_Joystick;
|
public Joystick m_Joystick;
|
||||||
|
|
@ -96,6 +96,7 @@ public class Game_Mini : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Game_Mini_Result.gameObject.SetActive(false);
|
m_Game_Mini_Result.gameObject.SetActive(false);
|
||||||
|
go_Shield.SetActive(false);
|
||||||
|
|
||||||
list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false));
|
list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false));
|
||||||
|
|
||||||
|
|
@ -233,6 +234,8 @@ public class Game_Mini : MonoBehaviour
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (NoDamage) yield break;
|
if (NoDamage) yield break;
|
||||||
#endif
|
#endif
|
||||||
|
if (go_Shield.activeInHierarchy) yield break;
|
||||||
|
|
||||||
m_HP -= val;
|
m_HP -= val;
|
||||||
m_HP.Obfuscate();
|
m_HP.Obfuscate();
|
||||||
slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
|
slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
|
||||||
|
|
@ -276,6 +279,9 @@ public class Game_Mini : MonoBehaviour
|
||||||
public Dictionary<eMiniGameObtacleType, ProtectedInt32> Get_ResultMoney() { return dic_Money; }
|
public Dictionary<eMiniGameObtacleType, ProtectedInt32> Get_ResultMoney() { return dic_Money; }
|
||||||
public void Use_Item(eMiniGameObtacleType item)
|
public void Use_Item(eMiniGameObtacleType item)
|
||||||
{
|
{
|
||||||
|
if (item == eMiniGameObtacleType.ItemUmbrella && go_Shield.activeInHierarchy)
|
||||||
|
return;
|
||||||
|
|
||||||
--dic_Money[item];
|
--dic_Money[item];
|
||||||
dic_Money[item].Obfuscate();
|
dic_Money[item].Obfuscate();
|
||||||
dic_MoneyText[item].text = dic_Money[item].ToString();
|
dic_MoneyText[item].text = dic_Money[item].ToString();
|
||||||
|
|
@ -286,6 +292,7 @@ public class Game_Mini : MonoBehaviour
|
||||||
list_MiniGameObtacle.ForEach(f => f.Off_OnlyObtacle());
|
list_MiniGameObtacle.ForEach(f => f.Off_OnlyObtacle());
|
||||||
break;
|
break;
|
||||||
case eMiniGameObtacleType.ItemUmbrella:
|
case eMiniGameObtacleType.ItemUmbrella:
|
||||||
|
StartCoroutine(Co_Shiled());
|
||||||
break;
|
break;
|
||||||
case eMiniGameObtacleType.ItemDildo:
|
case eMiniGameObtacleType.ItemDildo:
|
||||||
break;
|
break;
|
||||||
|
|
@ -307,6 +314,12 @@ public class Game_Mini : MonoBehaviour
|
||||||
if (dic_MoneyText.ContainsKey(type))
|
if (dic_MoneyText.ContainsKey(type))
|
||||||
dic_MoneyText[type].text = dic_Money[type].ToString();
|
dic_MoneyText[type].text = dic_Money[type].ToString();
|
||||||
}
|
}
|
||||||
|
IEnumerator Co_Shiled()
|
||||||
|
{
|
||||||
|
go_Shield.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(table_GlobalValue.Ins.Get_Float("ShieldTime"));
|
||||||
|
go_Shield.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public void Show_HitEffect(Vector3 pos)
|
public void Show_HitEffect(Vector3 pos)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue