미니게임 우산

This commit is contained in:
Ino 2025-09-19 06:13:25 +09:00
parent 9bd967e4a1
commit fc67a8927c
32 changed files with 35397 additions and 85 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UVscroll : MonoBehaviour
{
// Scroll main texture based on time
public int materialId = 0;
public float scrollSpeedX = 0.5f;
public float scrollSpeedY = 0.5f;
Renderer rend;
void Start()
{
rend = GetComponent<Renderer>();
}
void Update()
{
//GetComponent<LineRenderer>().materials[0].
float offsetX = Time.time * scrollSpeedX;
float offsetY = Time.time * scrollSpeedY;
rend.materials[materialId].SetTextureOffset("_MainTex", new Vector2(offsetX, offsetY));
//rend.material.SetTextureOffset("_MainTex", new Vector2(offsetX, offsetY));
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m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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Transform:
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m_PrefabInstance: {fileID: 645591638}
m_PrefabAsset: {fileID: 0}
--- !u!1 &651913285 --- !u!1 &651913285
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -17797,7 +17715,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 645591639} - {fileID: 756128918}
m_Father: {fileID: 2007599844} m_Father: {fileID: 2007599844}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0} m_AnchorMin: {x: 0.5, y: 0}
@ -17880,6 +17798,89 @@ CapsuleCollider2D:
m_Offset: {x: -2.970064, y: -5.5158668} m_Offset: {x: -2.970064, y: -5.5158668}
m_Size: {x: 165.20772, y: 290.66556} m_Size: {x: 165.20772, y: 290.66556}
m_Direction: 0 m_Direction: 0
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PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 754949300}
m_Modifications:
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propertyPath: m_Name
value: Shield_gold
objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
value: 70
objectReference: {fileID: 0}
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value: 70
objectReference: {fileID: 0}
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value: 70
objectReference: {fileID: 0}
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m_AddedComponents: []
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -47571,6 +47572,7 @@ MonoBehaviour:
slider_hp: {fileID: 1865564609} slider_hp: {fileID: 1865564609}
tf_obtacleParent: {fileID: 1246693590} tf_obtacleParent: {fileID: 1246693590}
go_Obtacle: {fileID: 6448229895534547540, guid: a0adfcf60f0fee042ac623f3116ef254, type: 3} go_Obtacle: {fileID: 6448229895534547540, guid: a0adfcf60f0fee042ac623f3116ef254, type: 3}
go_Shield: {fileID: 756128919}
gos_hiteffect: gos_hiteffect:
- {fileID: 414301006} - {fileID: 414301006}
- {fileID: 1340964322} - {fileID: 1340964322}

View File

@ -16,7 +16,7 @@ public class Game_Mini : MonoBehaviour
public MiniGameItemCard[] items; public MiniGameItemCard[] items;
public Slider slider_hp; public Slider slider_hp;
public Transform tf_obtacleParent; public Transform tf_obtacleParent;
public GameObject go_Obtacle; public GameObject go_Obtacle, go_Shield;
public GameObject[] gos_hiteffect; public GameObject[] gos_hiteffect;
public RectTransform tf_pc, tf_objend; public RectTransform tf_pc, tf_objend;
public Joystick m_Joystick; public Joystick m_Joystick;
@ -96,6 +96,7 @@ public class Game_Mini : MonoBehaviour
} }
m_Game_Mini_Result.gameObject.SetActive(false); m_Game_Mini_Result.gameObject.SetActive(false);
go_Shield.SetActive(false);
list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false)); list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false));
@ -233,6 +234,8 @@ public class Game_Mini : MonoBehaviour
#if UNITY_EDITOR #if UNITY_EDITOR
if (NoDamage) yield break; if (NoDamage) yield break;
#endif #endif
if (go_Shield.activeInHierarchy) yield break;
m_HP -= val; m_HP -= val;
m_HP.Obfuscate(); m_HP.Obfuscate();
slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP"); slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
@ -276,6 +279,9 @@ public class Game_Mini : MonoBehaviour
public Dictionary<eMiniGameObtacleType, ProtectedInt32> Get_ResultMoney() { return dic_Money; } public Dictionary<eMiniGameObtacleType, ProtectedInt32> Get_ResultMoney() { return dic_Money; }
public void Use_Item(eMiniGameObtacleType item) public void Use_Item(eMiniGameObtacleType item)
{ {
if (item == eMiniGameObtacleType.ItemUmbrella && go_Shield.activeInHierarchy)
return;
--dic_Money[item]; --dic_Money[item];
dic_Money[item].Obfuscate(); dic_Money[item].Obfuscate();
dic_MoneyText[item].text = dic_Money[item].ToString(); dic_MoneyText[item].text = dic_Money[item].ToString();
@ -286,6 +292,7 @@ public class Game_Mini : MonoBehaviour
list_MiniGameObtacle.ForEach(f => f.Off_OnlyObtacle()); list_MiniGameObtacle.ForEach(f => f.Off_OnlyObtacle());
break; break;
case eMiniGameObtacleType.ItemUmbrella: case eMiniGameObtacleType.ItemUmbrella:
StartCoroutine(Co_Shiled());
break; break;
case eMiniGameObtacleType.ItemDildo: case eMiniGameObtacleType.ItemDildo:
break; break;
@ -307,6 +314,12 @@ public class Game_Mini : MonoBehaviour
if (dic_MoneyText.ContainsKey(type)) if (dic_MoneyText.ContainsKey(type))
dic_MoneyText[type].text = dic_Money[type].ToString(); dic_MoneyText[type].text = dic_Money[type].ToString();
} }
IEnumerator Co_Shiled()
{
go_Shield.SetActive(true);
yield return new WaitForSeconds(table_GlobalValue.Ins.Get_Float("ShieldTime"));
go_Shield.SetActive(false);
}
public void Show_HitEffect(Vector3 pos) public void Show_HitEffect(Vector3 pos)
{ {