미니게임 우산
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using System.Collections;
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- target: {fileID: 4809904008994882, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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value: -90
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objectReference: {fileID: 0}
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- target: {fileID: 4809904008994882, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 4809904008994882, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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propertyPath: m_ConstrainProportionsScale
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 199717617902896242, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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propertyPath: m_Materials.Array.size
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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--- !u!4 &645591639 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 4809904008994882, guid: c105577ec49dfb3408a7a89c3b7730be, type: 3}
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m_PrefabInstance: {fileID: 645591638}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &651913285
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -17797,7 +17715,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 645591639}
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- {fileID: 756128918}
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m_Father: {fileID: 2007599844}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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|
@ -17880,6 +17798,89 @@ CapsuleCollider2D:
|
|||
m_Offset: {x: -2.970064, y: -5.5158668}
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m_Size: {x: 165.20772, y: 290.66556}
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m_Direction: 0
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--- !u!1001 &756128917
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 754949300}
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m_Modifications:
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- target: {fileID: 4631137236932131032, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_Name
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value: Shield_gold
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalScale.x
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value: 70
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalScale.y
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value: 70
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalScale.z
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalPosition.y
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value: -141.79
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propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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- target: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_ConstrainProportionsScale
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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--- !u!4 &756128918 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 4631137236932131039, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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m_PrefabInstance: {fileID: 756128917}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &756128919 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 4631137236932131032, guid: fc9d2d55dc8168c48b7c5483555d92f9, type: 3}
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m_PrefabInstance: {fileID: 756128917}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &757190567
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -47571,6 +47572,7 @@ MonoBehaviour:
|
|||
slider_hp: {fileID: 1865564609}
|
||||
tf_obtacleParent: {fileID: 1246693590}
|
||||
go_Obtacle: {fileID: 6448229895534547540, guid: a0adfcf60f0fee042ac623f3116ef254, type: 3}
|
||||
go_Shield: {fileID: 756128919}
|
||||
gos_hiteffect:
|
||||
- {fileID: 414301006}
|
||||
- {fileID: 1340964322}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ public class Game_Mini : MonoBehaviour
|
|||
public MiniGameItemCard[] items;
|
||||
public Slider slider_hp;
|
||||
public Transform tf_obtacleParent;
|
||||
public GameObject go_Obtacle;
|
||||
public GameObject go_Obtacle, go_Shield;
|
||||
public GameObject[] gos_hiteffect;
|
||||
public RectTransform tf_pc, tf_objend;
|
||||
public Joystick m_Joystick;
|
||||
|
|
@ -96,6 +96,7 @@ public class Game_Mini : MonoBehaviour
|
|||
}
|
||||
|
||||
m_Game_Mini_Result.gameObject.SetActive(false);
|
||||
go_Shield.SetActive(false);
|
||||
|
||||
list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false));
|
||||
|
||||
|
|
@ -233,6 +234,8 @@ public class Game_Mini : MonoBehaviour
|
|||
#if UNITY_EDITOR
|
||||
if (NoDamage) yield break;
|
||||
#endif
|
||||
if (go_Shield.activeInHierarchy) yield break;
|
||||
|
||||
m_HP -= val;
|
||||
m_HP.Obfuscate();
|
||||
slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
|
||||
|
|
@ -276,6 +279,9 @@ public class Game_Mini : MonoBehaviour
|
|||
public Dictionary<eMiniGameObtacleType, ProtectedInt32> Get_ResultMoney() { return dic_Money; }
|
||||
public void Use_Item(eMiniGameObtacleType item)
|
||||
{
|
||||
if (item == eMiniGameObtacleType.ItemUmbrella && go_Shield.activeInHierarchy)
|
||||
return;
|
||||
|
||||
--dic_Money[item];
|
||||
dic_Money[item].Obfuscate();
|
||||
dic_MoneyText[item].text = dic_Money[item].ToString();
|
||||
|
|
@ -286,6 +292,7 @@ public class Game_Mini : MonoBehaviour
|
|||
list_MiniGameObtacle.ForEach(f => f.Off_OnlyObtacle());
|
||||
break;
|
||||
case eMiniGameObtacleType.ItemUmbrella:
|
||||
StartCoroutine(Co_Shiled());
|
||||
break;
|
||||
case eMiniGameObtacleType.ItemDildo:
|
||||
break;
|
||||
|
|
@ -307,6 +314,12 @@ public class Game_Mini : MonoBehaviour
|
|||
if (dic_MoneyText.ContainsKey(type))
|
||||
dic_MoneyText[type].text = dic_Money[type].ToString();
|
||||
}
|
||||
IEnumerator Co_Shiled()
|
||||
{
|
||||
go_Shield.SetActive(true);
|
||||
yield return new WaitForSeconds(table_GlobalValue.Ins.Get_Float("ShieldTime"));
|
||||
go_Shield.SetActive(false);
|
||||
}
|
||||
|
||||
public void Show_HitEffect(Vector3 pos)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue