using TMPro; using UnityEngine; public class Game_Lucky_Result : MonoBehaviour { public TextMeshProUGUI t_amount; public void Set(int amount) { gameObject.SetActive(true); t_amount.text = amount.ToString(); SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, amount); } public void OnClick_Get() { gameObject.SetActive(false); LobbyUI.Ins.m_Game_Lucky.ReleaseImage(); ADInfo.Ins.Set_Banner(true); LobbyUI.Ins.Go_Home(); } }