using TMPro; using UnityEngine; using UnityEngine.UI; public class AlbumCard : CardBase { public Image i_girl; public TextMeshProUGUI t_price; albumtabledata m_Data; public override void Set(T _base, int iLoop = -1, int idata = -1) { base.Set(_base, iLoop, idata); m_Data = _base as albumtabledata; i_girl.enabled = false; AddrResourceMgr.Ins.LoadObject(m_Data.s_Image, image => { i_girl.enabled = true; i_girl.sprite = image.Result; }); } public void OnClick_Buy() { } }