using UnityEngine; public class LobbyUI : MonoBehaviourSingletonTemplate { [SerializeField] AttandanceUI m_AttandanceUI; [SerializeField] OptionUI m_OptionUI; public void OnClick_Button(GameObject btn) { switch (btn.name) { case "btn_attendance": m_AttandanceUI.Set(); break; case "btn_option": m_OptionUI.Set(); break; } } }