using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GachaUI : uScrollViewMgr { public GameObject[] gos_grade; public Slider slider_lucky, slider_lucky2; public TextMeshProUGUI[] texts; // 0 럭키 % List<(eMoney, int)> list_log = new List<(eMoney, int)>(); public void Set() { gameObject.SetActive(true); DSUtil.InActivateGameObjects(gos_grade); Set_UI(); } void Set_UI() { var cal = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint"); slider_lucky.value = DSUtil.Get_SliderValue(cal); slider_lucky2.value = DSUtil.Get_SliderValue(cal - 1f); texts[0].text = MyText.Get_PercentValueText_100(cal); } public void OnClick_Lucky() { } public void OnClick_Gacha() { var gradedata = table_gacharateconfig.Ins.Get_RadomData(); DSUtil.InActivateGameObjects(gos_grade, gradedata.n_GachaGrade - 1); var reward = table_gachareward.Ins.Get_Reward(gradedata.n_GachaGrade); SaveMgr.Ins.Add_Money(reward.Item1, reward.Item2); SaveMgr.Ins.Add_Money(eMoney.Lucky, reward.Item3); SaveMgr.Ins.Save(); list_log.Add((reward.Item1, reward.Item2)); list_log.Add((eMoney.Lucky, reward.Item3)); Set_ScrollView(list_log); Set_Vertical_ScrollEnd(0); Set_UI(); } }