using GUPS.AntiCheat.Protected; using System.Collections.Generic; using TMPro; using UnityEngine; public class Game_Lucky_Result : MonoBehaviour { public TextMeshProUGUI[] texts_money; public void Set(Dictionary amount) { gameObject.SetActive(true); texts_money[0].text = amount[eMoney.AlbumOpen].ToString(); texts_money[1].text = amount[eMoney.Chat].ToString(); texts_money[2].text = amount[eMoney.Gacha].ToString(); foreach (var item in amount) SaveMgr.Ins.Add_Money(item.Key, item.Value); } public void OnClick_Get() { gameObject.SetActive(false); LobbyUI.Ins.m_Game_Lucky.ReleaseImage(); ADInfo.Ins.Set_Banner(true); LobbyUI.Ins.Go_Home(); } }