using TMPro; using UnityEngine; public class LobbyUI : MonoBehaviourSingletonTemplate { [SerializeField] TextMeshProUGUI[] texts_money; // 0 채팅 코인, 1 코인 [SerializeField] AttandanceUI m_AttandanceUI; [SerializeField] OptionUI m_OptionUI; [SerializeField] ProfileUI m_ProfileUI; [SerializeField] AlbumUI m_AlbumUI; public void OnClick_Button(GameObject btn) { switch (btn.name) { case "btn_attendance": m_AttandanceUI.Set(); break; case "btn_option": m_OptionUI.Set(); break; case "btn_album": m_AlbumUI.Set(); break; case "btn_home": m_AlbumUI.gameObject.SetActive(false); break; } } public void Set_Money() { texts_money[0].text = SaveMgr.Ins.Get_Coin().ToString(); texts_money[1].text = SaveMgr.Ins.Get_Coin().ToString(); } public void Show_Profile(int girlid) { m_ProfileUI.Set(girlid); } }