using TMPro; public class AlbumUI : uScrollViewMgr { public TextMeshProUGUI[] texts; // 0 이름, 1 카운팅, 2 보유 하트 int curGirl = 1; public void Set(int girlid = 0) { gameObject.SetActive(true); SoundInfo.Ins.Play_BGM(eBGM.b006_Album); if (girlid > 0) curGirl = girlid; Set_ScrollView(table_album.Ins.Get_DataList(curGirl)); texts[0].text = table_girl.Ins.Get_Data(curGirl).s_Name; Set_UI(); } public void Set_UI() { var count = 0; for (int i = 0; i < list_CardBase.Count; i++) { if ((list_CardBase[i] as AlbumCard).IsObtain()) ++count; } texts[1].text = $"{count}/{table_album.Ins.Get_DataList(curGirl).Count}"; texts[2].text = SaveMgr.Ins.Get_Money(eMoney.AlbumOpen).ToString(); list_CardBase.ForEach(f => f.Set_UI()); } public void OnClick_Arrow(int add) { curGirl += add; if (curGirl > 8) curGirl = 1; else if (curGirl < 1) curGirl = 8; Set(); } }