using GUPS.AntiCheat.Protected; using UnityEngine; public class LuckyGameObj : MonoBehaviour { ProtectedInt32 m_Amount; public void Init(Vector3 pos) { m_Amount = 1; m_Amount.Obfuscate(); transform.localPosition = pos; } private void OnCollisionEnter2D(Collision2D collision) { if (collision == null) return; if (collision.collider.tag == "Player") { // 재화 획득 LobbyUI.Ins.m_Game_Lucky.Add_Amount(m_Amount); } } }