using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GachaUI : uScrollViewMgr { public GameObject[] gos_grade; public Slider slider_lucky; List<(eMoney, int)> list_log = new List<(eMoney, int)>(); public void Set() { gameObject.SetActive(true); DSUtil.InActivateGameObjects(gos_grade); Set_UI(); } void Set_UI() { slider_lucky.value = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint"); } public void OnClick_Lucky() { } public void OnClick_Gacha() { var gradedata = table_gacharateconfig.Ins.Get_RadomData(); DSUtil.InActivateGameObjects(gos_grade, gradedata.n_GachaGrade - 1); var reward = table_gachareward.Ins.Get_Reward(gradedata.n_GachaGrade); SaveMgr.Ins.Add_Money(reward.Item1, reward.Item2); SaveMgr.Ins.Save(); list_log.Add(reward); Set_ScrollView(list_log); Set_Vertical_ScrollEnd(0); Set_UI(); } }