using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GachaUI : uScrollViewMgr { public GameObject[] gos_grade; List<(eMoney, int)> list_log = new List<(eMoney, int)>(); public void Set() { gameObject.SetActive(true); DSUtil.InActivateGameObjects(gos_grade); } public void OnClick_Lucky() { } public void OnClick_Gacha() { var gradedata = table_gacharateconfig.Ins.Get_RadomData(); DSUtil.InActivateGameObjects(gos_grade, gradedata.n_GachaGrade - 1); var reward = table_gachareward.Ins.Get_Reward(gradedata.n_GachaGrade); list_log.Add(reward); Set_ScrollView(list_log); Set_Vertical_ScrollEnd(0); } }