using UnityEngine; using UnityEngine.U2D; public class UIAtlasMgr : MonoBehaviourSingletonTemplate { SpriteAtlas UIAtlas; public void Set(SpriteAtlas sa) { UIAtlas = sa; } public Sprite Get_Sprite(int itemid) { //var itemData = table_itemlist.Ins.Get_Data(itemid); //return UIAtlas.GetSprite(DSUtil.CheckNull(itemData) ? "" : itemData.s_ItemIcon); return null; } public Sprite Get_Sprite(string _name) { return UIAtlas.GetSprite(_name); } }