// System using System; // Unity using UnityEngine.Events; // GUPS - AntiCheat - Core using GUPS.AntiCheat.Core.Detector; namespace GUPS.AntiCheat.Detector { /// /// A unity event that is used to subscribe to the cheating detection events. It is useful if you do not want to write custom /// observers to subscribe to the detectors and simply attach a callback to the detector event through the inspector. /// [Serializable] public class CheatingDetectionEvent : UnityEvent where T : IDetectorStatus { } }