using TMPro; using UnityEngine; public class AttandacneCard : CardBase { public TextMeshProUGUI[] texts; // 0 day, 1 보상갯수 public GameObject go_Rewarded; attandancetabledata m_Data; public override void Set(T _base, int iLoop = -1, int idata = -1) { base.Set(_base, iLoop, idata); m_Data = _base as attandancetabledata; texts[0].text = $"{m_Data.n_Day}일차"; texts[1].text = m_Data.n_GachaAmount.ToString(); go_Rewarded.SetActive(SaveMgr.Ins.Get_AttendanceDay() >= m_Data.n_Day); } }