using System.Collections.Generic; using UnityEngine; public class SetBannerPos : MonoBehaviour { static List list_SetBannerPos = new List(); private void Awake() { list_SetBannerPos.Add(this); } public bool BannerPosIsBottom = true; private void Start() { var rt = GetComponent(); if (BannerPosIsBottom) rt.anchoredPosition = new Vector2(rt.anchoredPosition.x, rt.anchoredPosition.y + 150f); else rt.anchoredPosition = new Vector2(rt.anchoredPosition.x, rt.anchoredPosition.y - 150f); } }