19 lines
562 B
C#
19 lines
562 B
C#
using TMPro;
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using UnityEngine;
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public class AttandacneCard : CardBase
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{
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public TextMeshProUGUI[] texts; // 0 day, 1 보상갯수
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public GameObject go_Rewarded;
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attandancetabledata m_Data;
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public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
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{
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base.Set(_base, iLoop, idata);
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m_Data = _base as attandancetabledata;
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texts[0].text = $"{m_Data.n_Day}일차";
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texts[1].text = m_Data.n_GachaAmount.ToString();
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go_Rewarded.SetActive(SaveMgr.Ins.Get_AttendanceDay() >= m_Data.n_Day);
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}
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} |