Shegotwet/Assets/Scripts/Game/Game_Mini.cs

232 lines
8.1 KiB
C#

using GUPS.AntiCheat.Protected;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.UI;
public class Game_Mini : MonoBehaviour
{
public Game_Mini_Result m_Game_Mini_Result;
public TextMeshProUGUI[] texts_money; // 0 하트, 1 챗코인, 2 가챠 코인
public Image i_girl, i_girlsd;
public MiniGameItemCard[] items;
public Slider slider_hp;
public Transform tf_obtacleParent;
public GameObject go_Obtacle;
public GameObject[] gos_hiteffect;
public RectTransform tf_pc;
public Joystick m_Joystick;
// 1 평소, 2 맞았을 때
AsyncOperationHandle<Sprite> m_Handle1, m_Handle2, m_HandleSD;
ProtectedInt32 m_HP;
bool bStartGame;
float PcPosLimit;
Dictionary<eMiniGameObtacleType, ProtectedInt32> dic_Money = new Dictionary<eMiniGameObtacleType, ProtectedInt32>();
Dictionary<eMiniGameObtacleType, TextMeshProUGUI> dic_MoneyText = new Dictionary<eMiniGameObtacleType, TextMeshProUGUI>();
Dictionary<eMiniGameObtacleType, int> dic_weight = new Dictionary<eMiniGameObtacleType, int>();
List<MiniGameObtacle> list_MiniGameObtacle = new List<MiniGameObtacle>();
private void Awake()
{
PcPosLimit = (Screen.width >> 1) - 70f;
dic_MoneyText.Add(eMiniGameObtacleType.AlbumOpen, texts_money[0]);
dic_MoneyText.Add(eMiniGameObtacleType.ChatCoin, texts_money[1]);
dic_MoneyText.Add(eMiniGameObtacleType.GachaCoin, texts_money[2]);
}
public void Set()
{
if (dic_weight.Count == 0)
{
dic_weight.Add(eMiniGameObtacleType.White, table_GlobalValue.Ins.Get_Int("MiniGameWeight_White"));
dic_weight.Add(eMiniGameObtacleType.Red, table_GlobalValue.Ins.Get_Int("MiniGameWeight_Red"));
dic_weight.Add(eMiniGameObtacleType.AlbumOpen, table_GlobalValue.Ins.Get_Int("MiniGameWeight_AlbumOpen"));
dic_weight.Add(eMiniGameObtacleType.ChatCoin, table_GlobalValue.Ins.Get_Int("MiniGameWeight_ChatCoin"));
dic_weight.Add(eMiniGameObtacleType.GachaCoin, table_GlobalValue.Ins.Get_Int("MiniGameWeight_GachaCoin"));
dic_weight.Add(eMiniGameObtacleType.HpHeal, table_GlobalValue.Ins.Get_Int("MiniGameWeight_HpHeal"));
}
gameObject.SetActive(true);
m_Game_Mini_Result.gameObject.SetActive(false);
list_MiniGameObtacle.ForEach(f=>f.gameObject.SetActive(false));
for (int i = 0; i < dic_Money.Keys.ToList().Count; i++)
{
var key = dic_Money.Keys.ToList()[i];
dic_Money[key] = 0;
dic_Money[key].Obfuscate();
}
for (int i = 0; i < texts_money.Length; i++)
texts_money[i].text = "0";
tf_pc.anchoredPosition = new Vector2(0f, 325f);
DSUtil.InActivateGameObjects(gos_hiteffect);
for (int i = 0; i < items.Length; i++)
items[i].Set();
i_girl.enabled = false;
AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_Game/{SaveMgr.Ins.Get_SelectGirlID()}-1.png", handle =>
{
m_Handle1 = handle;
i_girl.enabled = true;
i_girl.sprite = handle.Result;
});
AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_Game/{SaveMgr.Ins.Get_SelectGirlID()}-2.png", handle =>
{
m_Handle2 = handle;
});
i_girlsd.enabled = false;
AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_Game/{SaveMgr.Ins.Get_SelectGirlID()}sd.png", handle =>
{
m_HandleSD = handle;
i_girlsd.enabled = true;
i_girlsd.sprite = handle.Result;
});
slider_hp.value = 1f;
m_HP = table_GlobalValue.Ins.Get_Int("MiniGameHP");
m_HP.Obfuscate();
StartCoroutine(Co_Update());
}
IEnumerator Co_Update()
{
bStartGame = false;
yield return new WaitForSeconds(3f);
bStartGame = true;
float gap = 0.5f;
list_MiniGameObtacle.ForEach(f => f.gameObject.SetActive(false));
while (true)
{
if (m_HP <= 0) break;
var obtacle = list_MiniGameObtacle.Find(f => !f.gameObject.activeInHierarchy);
if (obtacle == null)
{
obtacle = DSUtil.Get_Clone<MiniGameObtacle>(go_Obtacle, tf_obtacleParent);
list_MiniGameObtacle.Add(obtacle);
}
obtacle.Set(dic_weight);
yield return new WaitForSeconds(gap);
gap -= Time.deltaTime;
if (gap < 0.1f) gap = 0.1f;
}
}
private void Update()
{
if (bStartGame)
{
if (m_HP <= 0) return;
var PcSpeed = table_GlobalValue.Ins.Get_Float("MiniGamePCSpeed");
if (m_Joystick.Direction.x < 0f)
{
tf_pc.anchoredPosition = new Vector2(tf_pc.anchoredPosition.x - Time.deltaTime * PcSpeed, tf_pc.anchoredPosition.y);
if (tf_pc.anchoredPosition.x < -PcPosLimit)
tf_pc.anchoredPosition = new Vector2(-PcPosLimit, tf_pc.anchoredPosition.y);
}
else if (m_Joystick.Direction.x > 0f)
{
tf_pc.anchoredPosition = new Vector2(tf_pc.anchoredPosition.x + Time.deltaTime * PcSpeed, tf_pc.anchoredPosition.y);
if (tf_pc.anchoredPosition.x > PcPosLimit)
tf_pc.anchoredPosition = new Vector2(PcPosLimit, tf_pc.anchoredPosition.y);
}
}
}
Coroutine cohit;
public void Hit(eMiniGameObtacleType type, int val)
{
if (cohit != null) StopCoroutine(cohit);
if (m_HP <= 0)
{
cohit = null;
return;
}
cohit = StartCoroutine(Co_Hit(type, val));
}
IEnumerator Co_Hit(eMiniGameObtacleType type, int val)
{
switch (type)
{
case eMiniGameObtacleType.White:
case eMiniGameObtacleType.Red:
m_HP -= val;
m_HP.Obfuscate();
slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
if (m_HP <= 0) GameOver();
i_girl.sprite = m_Handle2.Result;
break;
case eMiniGameObtacleType.HpHeal:
m_HP += val;
m_HP.Obfuscate();
slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
break;
default:
if (!dic_Money.ContainsKey(type))
dic_Money.Add(type, 0);
dic_Money[type] += val;
dic_Money[type].Obfuscate();
if (dic_MoneyText.ContainsKey(type))
dic_MoneyText[type].text = dic_Money[type].ToString();
break;
}
yield return new WaitForSeconds(0.5f);
i_girl.sprite = m_Handle1.Result;
}
void GameOver()
{
m_Game_Mini_Result.Set();
}
public void Save_GameResult()
{
if (dic_Money.ContainsKey(eMiniGameObtacleType.AlbumOpen))
SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, dic_Money[eMiniGameObtacleType.AlbumOpen]);
if (dic_Money.ContainsKey(eMiniGameObtacleType.ChatCoin))
SaveMgr.Ins.Add_Money(eMoney.Chat, dic_Money[eMiniGameObtacleType.ChatCoin]);
if (dic_Money.ContainsKey(eMiniGameObtacleType.GachaCoin))
SaveMgr.Ins.Add_Money(eMoney.Gacha, dic_Money[eMiniGameObtacleType.GachaCoin]);
SaveMgr.Ins.Save();
}
public Dictionary<eMiniGameObtacleType, ProtectedInt32> Get_ResultMoney() { return dic_Money; }
public void Show_HitEffect(Vector3 pos)
{
for (int i = 0; i < gos_hiteffect.Length; i++)
{
if (!gos_hiteffect[i].activeInHierarchy)
{
StartCoroutine(Co_HitEffect(gos_hiteffect[i], pos));
break;
}
}
}
IEnumerator Co_HitEffect(GameObject effect, Vector3 pos)
{
effect.SetActive(true);
effect.GetComponent<RectTransform>().position = pos;
yield return new WaitForSeconds(1.5f);
effect.SetActive(false);
}
}