84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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public class ShowAlbumBase { public string s_Image; }
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public class ShowPanel : MonoBehaviour
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{
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public SpriteRenderer i_image;
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public GameObject go_btns;
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public bool isFull;
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int zoomStep = 0;
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AsyncOperationHandle m_Handle;
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float original_orthographicSize;
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Action act_Close;
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public void Set<T>(T data, Action actClose)
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{
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act_Close = actClose;
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ADInfo.Ins.Set_Banner(false);
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gameObject.SetActive(true);
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go_btns.SetActive(true);
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i_image.enabled = false;
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AddrResourceMgr.Ins.LoadObject<Sprite>((data as ShowAlbumBase).s_Image, handle =>
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{
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m_Handle = handle;
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i_image.enabled = true;
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i_image.sprite = handle.Result;
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});
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isFull = false;
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zoomStep = 0;
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original_orthographicSize = Camera.main.orthographicSize;
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Camera.main.orthographicSize = 4f;
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Camera.main.transform.position = new Vector3(0f, 0f, -10f);
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}
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public void OnClick_Btn(int index)
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{
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switch (index)
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{
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case 0: // 나가기
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ADInfo.Ins.Set_Banner(true);
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gameObject.SetActive(false);
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AddrResourceMgr.Ins.Relese(m_Handle);
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i_image.sprite = null;
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Camera.main.orthographicSize = original_orthographicSize;
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act_Close();
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break;
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case 1: // 풀 스크린
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go_btns.SetActive(false);
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Invoke("Set_Full", Time.deltaTime);
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break;
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case 2: // 확대 (2단계까지만)
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++zoomStep;
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if (zoomStep > 2) zoomStep = 2;
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Camera.main.orthographicSize = 4 - zoomStep;
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break;
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case 3: // 축소
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--zoomStep;
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if (zoomStep < 0) zoomStep = 0;
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Camera.main.orthographicSize = 4 - zoomStep;
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Camera.main.transform.position = new Vector3(0f, 0f, -10f);
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break;
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case 4: // UI 다시 보이기
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if (isFull)
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{
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isFull = false;
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go_btns.SetActive(true);
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}
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break;
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}
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}
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void Set_Full()
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{
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isFull = true;
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}
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}
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