292 lines
9.9 KiB
C#
292 lines
9.9 KiB
C#
// System
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using System;
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// Unity
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using UnityEngine;
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// GUPS - AntiCheat - Core
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using GUPS.AntiCheat.Core.Protected;
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// GUPS - AntiCheat
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using GUPS.AntiCheat.Detector;
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using GUPS.AntiCheat.Settings;
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namespace GUPS.AntiCheat.Protected
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{
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/// <summary>
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/// Represents a protected boolean, designed to enhance integrity and security by obfuscating its value and incorporating anti-cheat measures.
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/// In most cases, this protected boolean can be used as a drop-in replacement for the default boolean type.
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/// </summary>
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[Serializable]
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public struct ProtectedBool : IProtected, IDisposable, ISerializationCallbackReceiver
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{
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/// <summary>
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/// A struct does not have a default constructor that is called when the structure is created. Therefore, the protected primitive must return
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/// a default value if it does not have an assigned value.
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/// </summary>
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private bool isInitialized;
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/// <summary>
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/// Gets a value indicating whether the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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private bool hasIntegrity;
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/// <summary>
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/// Gets a value indicating whether the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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public bool HasIntegrity { get => hasIntegrity || !isInitialized; private set => hasIntegrity = value; }
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/// <summary>
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/// The obfuscated value of the protected.
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/// </summary>
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private byte obfuscatedValue;
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/// <summary>
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/// A secret key used to obfuscate the true value.
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/// </summary>
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private Int32 secret;
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/// <summary>
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/// A honeypot pretending to be the original value. If a user attempts to change this value via a cheat/hack engine, you will be notified.
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/// The protected value will retain its true value.
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/// </summary>
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[SerializeField]
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private bool fakeValue;
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/// <summary>
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/// Unity serialization hook. Ensures the correct values are serialized.
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/// </summary>
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public void OnBeforeSerialize()
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{
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this.fakeValue = Value;
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}
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/// <summary>
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/// Unity deserialization hook. Ensures the correct values are deserialized.
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/// </summary>
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public void OnAfterDeserialize()
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{
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this = this.fakeValue;
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}
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/// <summary>
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/// Creates a new protected boolean with the specified initial value.
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/// </summary>
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/// <param name="_Value">The initial value of the protected boolean.</param>
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public ProtectedBool(bool _Value = false)
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{
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// Initialization
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this.isInitialized = true;
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this.obfuscatedValue = 0;
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this.secret = GlobalSettings.RandomProvider.RandomInt32(1, Int32.MaxValue);
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this.fakeValue = _Value;
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this.hasIntegrity = true;
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// Obfuscate the value.
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this.Obfuscate(_Value);
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}
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/// <summary>
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/// Gets and sets the true unencrypted field value.
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/// </summary>
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public bool Value
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{
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get
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{
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if(!this.isInitialized)
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{
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return false;
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}
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if(!this.CheckIntegrity())
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{
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AntiCheatMonitor.Instance.GetDetector<PrimitiveCheatingDetector>()?.OnNext(this);
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}
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return this.UnObfuscate();
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}
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set { this.Obfuscate(value); }
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}
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/// <summary>
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/// Gets the true unencrypted field value.
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/// </summary>
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object IProtected.Value => this.Value;
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/// <summary>
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/// Obfuscates the specified value, encrypting it with the secret key.
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/// </summary>
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private void Obfuscate(bool _Value)
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{
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// Obfuscate the value.
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byte var_BoolAsByte = (_Value) ? (byte)1 : (byte)0;
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this.obfuscatedValue = (byte)(var_BoolAsByte ^ this.secret);
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// Assign the fake value.
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this.fakeValue = _Value;
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}
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/// <summary>
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/// Unobfuscates the secured value and returns the true unencrypted value.
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/// </summary>
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/// <returns>The true unencrypted value.</returns>
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private bool UnObfuscate()
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{
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// Get the unobfuscated value.
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byte var_BoolAsByte = (byte)(this.obfuscatedValue ^ this.secret);
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return (var_BoolAsByte == 1);
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}
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/// <summary>
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/// Obfuscates the current value, generating a new random secret key.
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/// </summary>
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public void Obfuscate()
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{
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// Unobfuscate the secured value.
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bool var_UnobfuscatedValue = this.UnObfuscate();
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// Create a new random secret.
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this.secret = GlobalSettings.RandomProvider.RandomInt32(1, Int32.MaxValue);
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// Obfuscate the value.
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this.Obfuscate(var_UnobfuscatedValue);
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}
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/// <summary>
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/// Checks the integrity of the protected boolean, detecting if an attacher changed the honeypot fake value.
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/// </summary>
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/// <returns>True if the protected boolean has integrity; otherwise, false.</returns>
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public bool CheckIntegrity()
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{
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// Unobfuscate the secured value.
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bool var_UnobfuscatedValue = this.UnObfuscate();
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// Check if an attacher changed the honeypot fake value.
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if (this.fakeValue != var_UnobfuscatedValue)
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{
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this.HasIntegrity = false;
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}
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// Return the integrity status.
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return this.HasIntegrity;
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}
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/// <summary>
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/// Disposes of the secure and secret values.
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/// </summary>
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public void Dispose()
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{
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this.obfuscatedValue = 0;
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this.secret = 0;
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}
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/// <summary>
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/// Gets the hash code of the protected boolean's true value.
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/// </summary>
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/// <returns>The hash code of the true value.</returns>
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public override int GetHashCode()
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{
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return this.Value.GetHashCode();
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}
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/// <summary>
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/// Converts the protected boolean to its string representation.
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/// </summary>
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/// <returns>The string representation of the true value.</returns>
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public override string ToString()
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{
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return this.Value.ToString();
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}
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#region Serialization
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/// <summary>
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/// Used to serialize the protected to the player prefs.
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/// </summary>
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/// <param name="_ObfuscatedValue">The obfuscated value of the protected.</param>
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/// <param name="_Secret">The secret key used to obfuscate the true value.</param>
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internal void Serialize(out byte _ObfuscatedValue, out int _Secret)
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{
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_ObfuscatedValue = this.obfuscatedValue;
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_Secret = this.secret;
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}
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/// <summary>
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/// Used to deserialize the protected from the player prefs.
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/// </summary>
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/// <param name="_ObfuscatedValue">The obfuscated value of the protected.</param>
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/// <param name="_Secret">The secret key used to obfuscate the true value.</param>
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internal void Deserialize(byte _ObfuscatedValue, int _Secret)
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{
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this.obfuscatedValue = _ObfuscatedValue;
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this.secret = _Secret;
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this.fakeValue = this.UnObfuscate();
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}
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#endregion
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#region Implicit operator
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/// <summary>
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/// Implicitly converts a boolean value to a protected boolean.
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/// </summary>
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/// <param name="_Value">The boolean value to convert.</param>
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/// <returns>The corresponding protected boolean.</returns>
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public static implicit operator ProtectedBool(bool _Value)
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{
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return new ProtectedBool(_Value);
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}
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/// <summary>
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/// Implicitly converts a protected boolean to its boolean value.
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/// </summary>
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/// <param name="_Value">The protected boolean to convert.</param>
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/// <returns>The boolean value of the protected boolean.</returns>
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public static implicit operator bool(ProtectedBool _Value)
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{
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return _Value.Value;
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}
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#endregion
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#region Equality operator
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/// <summary>
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/// Checks if two protected booleans are equal based on their true values.
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/// </summary>
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/// <param name="v1">The first protected boolean.</param>
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/// <param name="v2">The second protected boolean.</param>
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/// <returns>True if the true values are equal; otherwise, false.</returns>
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public static bool operator ==(ProtectedBool v1, ProtectedBool v2)
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{
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return v1.Value == v2.Value;
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}
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/// <summary>
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/// Checks if two protected booleans are not equal based on their true values.
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/// </summary>
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/// <param name="v1">The first protected boolean.</param>
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/// <param name="v2">The second protected boolean.</param>
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/// <returns>True if the true values are not equal; otherwise, false.</returns>
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public static bool operator !=(ProtectedBool v1, ProtectedBool v2)
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{
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return v1.Value != v2.Value;
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}
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/// <summary>
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/// Checks if the protected boolean is equal to another object based on their true values.
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/// </summary>
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/// <param name="obj">The object to compare with the protected boolean.</param>
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/// <returns>True if the true values are equal; otherwise, false.</returns>
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public override bool Equals(object obj)
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{
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if (obj is ProtectedBool)
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{
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return this.Value == ((ProtectedBool)obj).Value;
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}
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return this.Value.Equals(obj);
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}
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#endregion
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}
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} |