355 lines
12 KiB
C#
355 lines
12 KiB
C#
// System
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using System;
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// Unity
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using UnityEngine;
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// GUPS - AntiCheat - Core
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using GUPS.AntiCheat.Core.Protected;
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// GUPS - AntiCheat
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using GUPS.AntiCheat.Detector;
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using GUPS.AntiCheat.Settings;
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namespace GUPS.AntiCheat.Protected
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{
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/// <summary>
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/// Represents a protected Int64, designed to enhance integrity and security by obfuscating its value and incorporating anti-cheat measures.
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/// In most cases, this protected Int64 can be used as a drop-in replacement for the default Int64 type.
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/// </summary>
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[Serializable]
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public struct ProtectedInt64 : IProtected, IDisposable, ISerializationCallbackReceiver
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{
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/// <summary>
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/// A struct does not have a default constructor that is called when the structure is created. Therefore, the protected primitive must return
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/// a default value if it does not have an assigned value.
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/// </summary>
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private bool isInitialized;
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/// <summary>
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/// Gets a value indicating whether the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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private bool hasIntegrity;
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/// <summary>
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/// Gets a value indicating whether the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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public bool HasIntegrity { get => hasIntegrity || !isInitialized; private set => hasIntegrity = value; }
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/// <summary>
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/// The encrypted true value.
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/// </summary>
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private Int64 obfuscatedValue;
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/// <summary>
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/// A secret key the true value gets encrypted with.
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/// </summary>
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private Int64 secret;
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/// <summary>
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/// A honeypot pretending to be the original value. If some user tries to change this value via a cheat/hack engine, you will get notified.
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/// The protected value will keep its true value.
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/// </summary>
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[SerializeField]
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private Int64 fakeValue;
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/// <summary>
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/// Unity serialization hook. Ensures the correct values will be serialized.
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/// </summary>
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public void OnBeforeSerialize()
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{
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this.fakeValue = Value;
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}
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/// <summary>
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/// Unity deserialization hook. Ensures the correct values will be deserialized.
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/// </summary>
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public void OnAfterDeserialize()
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{
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this = this.fakeValue;
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}
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/// <summary>
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/// Creates a new protected Int64 with the specified initial value.
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/// </summary>
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/// <param name="_Value">The initial value of the protected Int64.</param>
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public ProtectedInt64(Int64 _Value = 0)
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{
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// Initialization
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this.isInitialized = true;
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this.obfuscatedValue = 0;
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this.secret = GlobalSettings.RandomProvider.RandomInt32(1, Int32.MaxValue);
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this.fakeValue = 0;
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this.hasIntegrity = true;
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// Obfuscate the value.
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this.Obfuscate(_Value);
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}
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/// <summary>
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/// Gets and sets the true unencrypted field value.
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/// </summary>
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public Int64 Value
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{
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get
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{
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if (!this.isInitialized)
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{
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return 0;
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}
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if (!this.CheckIntegrity())
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{
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AntiCheatMonitor.Instance.GetDetector<PrimitiveCheatingDetector>()?.OnNext(this);
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}
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return this.UnObfuscate();
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}
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set { this.Obfuscate(value); }
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}
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/// <summary>
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/// Gets the true unencrypted field value.
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/// </summary>
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object IProtected.Value => this.Value;
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/// <summary>
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/// Obfuscates the specified value, encrypting it with the secret key.
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/// </summary>
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private void Obfuscate(Int64 _Value)
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{
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// Obfuscate the value.
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this.obfuscatedValue = _Value ^ this.secret;
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// Assign the fake value.
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this.fakeValue = _Value;
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}
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/// <summary>
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/// Unobfuscates the secured value and returns the true unencrypted value.
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/// </summary>
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/// <returns>The true unencrypted value.</returns>
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private Int64 UnObfuscate()
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{
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// Get the unobfuscated value.
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return (Int64)(this.obfuscatedValue ^ this.secret);
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}
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/// <summary>
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/// Obfuscates the current value, generating a new random secret key.
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/// </summary>
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public void Obfuscate()
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{
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// Unobfuscate the secured value.
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Int64 var_UnobfuscatedValue = this.UnObfuscate();
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// Create a new random secret.
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this.secret = GlobalSettings.RandomProvider.RandomInt32(1, Int32.MaxValue);
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// Obfuscate the value.
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this.Obfuscate(var_UnobfuscatedValue);
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}
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/// <summary>
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/// Checks the integrity of the protected value, detecting if an attacher changed the honeypot fake value.
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/// </summary>
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/// <returns>True if the protected value has integrity; otherwise, false.</returns>
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public bool CheckIntegrity()
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{
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// Unobfuscate the secured value.
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Int64 var_UnobfuscatedValue = this.UnObfuscate();
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// Check if an attacher changed the honeypot fake value.
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if (this.fakeValue != var_UnobfuscatedValue)
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{
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this.HasIntegrity = false;
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}
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// Return the integrity status.
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return this.HasIntegrity;
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}
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/// <summary>
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/// Disposes of the secured and secret values.
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/// </summary>
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public void Dispose()
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{
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this.obfuscatedValue = 0;
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this.secret = 0;
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}
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/// <summary>
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/// Converts the protected Int64 to its string representation.
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/// </summary>
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/// <returns>The string representation of the true value.</returns>
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public override string ToString()
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{
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return this.Value.ToString();
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}
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/// <summary>
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/// Gets the hash code of the protected Int64's true value.
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/// </summary>
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/// <returns>The hash code of the true value.</returns>
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public override int GetHashCode()
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{
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return (int)this.Value;
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}
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#region Implicit operator
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/// <summary>
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/// Implicitly converts an Int64 value to a protected Int64.
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/// </summary>
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/// <param name="_Value">The Int64 value to convert.</param>
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/// <returns>The corresponding protected Int64.</returns>
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public static implicit operator ProtectedInt64(Int64 _Value)
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{
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return new ProtectedInt64(_Value);
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}
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/// <summary>
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/// Implicitly converts a protected Int64 to its Int64 value.
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/// </summary>
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/// <param name="_Value">The protected Int64 to convert.</param>
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/// <returns>The Int64 value of the protected Int64.</returns>
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public static implicit operator Int64(ProtectedInt64 _Value)
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{
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return _Value.Value;
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}
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#endregion
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#region Calculation operator
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/// <summary>
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/// Adds two protected Int64 values.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>The result of the addition.</returns>
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public static ProtectedInt64 operator +(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return new ProtectedInt64(v1.Value + v2.Value);
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}
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/// <summary>
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/// Subtracts the second protected Int64 from the first.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>The result of the subtraction.</returns>
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public static ProtectedInt64 operator -(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return new ProtectedInt64(v1.Value - v2.Value);
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}
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/// <summary>
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/// Multiplies two protected Int64 values.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>The result of the multiplication.</returns>
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public static ProtectedInt64 operator *(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return new ProtectedInt64(v1.Value * v2.Value);
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}
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/// <summary>
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/// Divides the first protected Int64 by the second.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>The result of the division.</returns>
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public static ProtectedInt64 operator /(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return new ProtectedInt64(v1.Value / v2.Value);
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}
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#endregion
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#region Equality operator
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/// <summary>
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/// Checks if two protected Int64 values are equal based on their true values.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>True if the true values are equal; otherwise, false.</returns>
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public static bool operator ==(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return v1.Value == v2.Value;
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}
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/// <summary>
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/// Checks if two protected Int64 values are not equal based on their true values.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>True if the true values are not equal; otherwise, false.</returns>
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public static bool operator !=(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return v1.Value != v2.Value;
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}
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/// <summary>
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/// Checks if the protected Int64 is equal to another object based on their true values.
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/// </summary>
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/// <param name="obj">The object to compare with the protected Int64.</param>
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/// <returns>True if the true values are equal; otherwise, false.</returns>
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public override bool Equals(object obj)
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{
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if (obj is ProtectedInt64)
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{
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return this.Value == ((ProtectedInt64)obj).Value;
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}
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return this.Value.Equals(obj);
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}
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/// <summary>
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/// Compares two protected Int64 values.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>True if the first value is less than the second; otherwise, false.</returns>
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public static bool operator <(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return v1.Value < v2.Value;
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}
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/// <summary>
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/// Checks if the first protected Int64 is less than or equal to the second.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>True if the first value is less than or equal to the second; otherwise, false.</returns>
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public static bool operator <=(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return v1.Value <= v2.Value;
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}
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/// <summary>
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/// Checks if the first protected Int64 is greater than the second.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>True if the first value is greater than the second; otherwise, false.</returns>
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public static bool operator >(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return v1.Value > v2.Value;
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}
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/// <summary>
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/// Checks if the first protected Int64 is greater than or equal to the second.
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/// </summary>
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/// <param name="v1">The first protected Int64.</param>
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/// <param name="v2">The second protected Int64.</param>
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/// <returns>True if the first value is greater than or equal to the second; otherwise, false.</returns>
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public static bool operator >=(ProtectedInt64 v1, ProtectedInt64 v2)
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{
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return v1.Value >= v2.Value;
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}
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#endregion
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}
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} |