335 lines
12 KiB
C#
335 lines
12 KiB
C#
// System
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using System;
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// Unity
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using UnityEngine;
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// GUPS - AntiCheat - Core
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using GUPS.AntiCheat.Core.Protected;
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// GUPS - AntiCheat
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using GUPS.AntiCheat.Detector;
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using GUPS.AntiCheat.Settings;
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namespace GUPS.AntiCheat.Protected
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{
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/// <summary>
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/// Represents a protected Quaternion, enhancing security for sensitive vector data.
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/// In most scenarios, it is recommended to replace the default Quaternion type with this protected variant.
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/// </summary>
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[Serializable]
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public struct ProtectedQuaternion : IProtected, IDisposable, ISerializationCallbackReceiver
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{
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/// <summary>
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/// A struct does not have a default constructor that is called when the structure is created. Therefore, the protected primitive must return
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/// a default value if it does not have an assigned value.
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/// </summary>
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private bool isInitialized;
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/// <summary>
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/// Gets a value indicating whether the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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private bool hasIntegrity;
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/// <summary>
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/// Gets a value indicating whether the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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public bool HasIntegrity { get => hasIntegrity || !isInitialized; private set => hasIntegrity = value; }
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/// <summary>
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/// The encrypted true value for the x-component.
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/// </summary>
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private UIntFloat obfuscatedValueX;
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/// <summary>
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/// The encrypted true value for the y-component.
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/// </summary>
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private UIntFloat obfuscatedValueY;
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/// <summary>
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/// The encrypted true value for the z-component.
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/// </summary>
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private UIntFloat obfuscatedValueZ;
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/// <summary>
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/// The encrypted true value for the w-component.
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/// </summary>
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private UIntFloat obfuscatedValueW;
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/// <summary>
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/// Used for calculation of int/float values for the secured value.
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/// </summary>
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private UIntFloat manager;
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/// <summary>
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/// A secret key the true value gets encrypted with.
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/// </summary>
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private UInt32 secret;
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/// <summary>
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/// A honeypot pretending to be the original value. If a user attempts to change this value via a cheat/hack engine, notifications will be triggered.
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/// The protected value will maintain its true representation.
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/// </summary>
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[SerializeField]
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private Quaternion fakeValue;
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/// <summary>
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/// Unity serialization hook. Ensures the correct values are serialized.
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/// </summary>
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public void OnBeforeSerialize()
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{
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this.fakeValue = Value;
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}
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/// <summary>
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/// Unity deserialization hook. Ensures the correct values are deserialized.
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/// </summary>
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public void OnAfterDeserialize()
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{
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this = this.fakeValue;
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}
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/// <summary>
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/// Creates a new protected Quaternion with the specified value.
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/// </summary>
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/// <param name="_Value">The initial value of the protected Quaternion.</param>
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public ProtectedQuaternion(Quaternion _Value)
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{
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// Initialization
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this.isInitialized = true;
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// Initialization - Secured values.
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this.obfuscatedValueX.intValue = 0;
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this.obfuscatedValueX.floatValue = 0;
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this.obfuscatedValueY.intValue = 0;
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this.obfuscatedValueY.floatValue = 0;
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this.obfuscatedValueZ.intValue = 0;
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this.obfuscatedValueZ.floatValue = 0;
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this.obfuscatedValueW.intValue = 0;
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this.obfuscatedValueW.floatValue = 0;
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// Initialization - Manager.
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this.manager.intValue = 0;
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this.manager.floatValue = 0;
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// Initialization - Random secret.
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this.secret = 0;
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// Initialization - Fake value.
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this.fakeValue = Quaternion.identity;
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// Initialization - Integrity.
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this.hasIntegrity = true;
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// Obfuscate the value.
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this.Obfuscate(_Value);
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}
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/// <summary>
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/// Gets and sets the true unencrypted field value.
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/// </summary>
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public Quaternion Value
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{
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get
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{
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if (!this.isInitialized)
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{
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return new Quaternion();
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}
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if (!this.CheckIntegrity())
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{
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AntiCheatMonitor.Instance.GetDetector<PrimitiveCheatingDetector>()?.OnNext(this);
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}
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return this.UnObfuscate();
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}
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set { this.Obfuscate(value); }
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}
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/// <summary>
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/// Gets the true unencrypted field value.
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/// </summary>
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object IProtected.Value => this.Value;
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/// <summary>
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/// Obfuscates the specified value, encrypting it with the secret key.
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/// </summary>
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private void Obfuscate(Quaternion _Value)
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{
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// Obfuscate the value.
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this.manager.floatValue = _Value.x;
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this.manager.intValue = this.manager.intValue ^ this.secret;
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this.obfuscatedValueX.floatValue = this.manager.floatValue;
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this.manager.floatValue = _Value.y;
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this.manager.intValue = this.manager.intValue ^ this.secret;
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this.obfuscatedValueY.floatValue = this.manager.floatValue;
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this.manager.floatValue = _Value.z;
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this.manager.intValue = this.manager.intValue ^ this.secret;
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this.obfuscatedValueZ.floatValue = this.manager.floatValue;
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this.manager.floatValue = _Value.w;
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this.manager.intValue = this.manager.intValue ^ this.secret;
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this.obfuscatedValueW.floatValue = this.manager.floatValue;
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// Assign the fake value.
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this.fakeValue = _Value;
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}
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/// <summary>
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/// Unobfuscates the secured value and returns the true unencrypted value.
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/// </summary>
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/// <returns>The true unencrypted value.</returns>
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private Quaternion UnObfuscate()
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{
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// Get the unobfuscated value.
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Quaternion var_RealValue = new Quaternion();
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this.manager.intValue = this.obfuscatedValueX.intValue ^ this.secret;
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var_RealValue.x = this.manager.floatValue;
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this.manager.intValue = this.obfuscatedValueY.intValue ^ this.secret;
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var_RealValue.y = this.manager.floatValue;
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this.manager.intValue = this.obfuscatedValueZ.intValue ^ this.secret;
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var_RealValue.z = this.manager.floatValue;
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this.manager.intValue = this.obfuscatedValueW.intValue ^ this.secret;
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var_RealValue.w = this.manager.floatValue;
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// Return the unobfuscated value.
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return var_RealValue;
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}
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/// <summary>
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/// Obfuscates the current value, generating a new random secret key.
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/// </summary>
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public void Obfuscate()
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{
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// Unobfuscate the secured value.
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Quaternion var_UnobfuscatedValue = this.UnObfuscate();
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// Create a new random secret.
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this.secret = (UInt32)GlobalSettings.RandomProvider.RandomInt32(1, Int32.MaxValue);
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// Obfuscate the value.
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this.Obfuscate(var_UnobfuscatedValue);
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}
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/// <summary>
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/// Checks the integrity of the protected value, detecting if an attacker changed the honeypot fake value.
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/// </summary>
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/// <returns>True if the protected value has integrity; otherwise, false.</returns>
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public bool CheckIntegrity()
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{
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// Unobfuscate the secured value.
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Quaternion var_UnobfuscatedValue = this.UnObfuscate();
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// Check if an attacker changed the honeypot fake value.
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if (this.fakeValue != var_UnobfuscatedValue)
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{
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this.HasIntegrity = false;
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}
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// Return the integrity status.
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return this.HasIntegrity;
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}
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/// <summary>
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/// Releases the resources used by the protected Quaternion.
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/// </summary>
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public void Dispose()
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{
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this.obfuscatedValueX.intValue = 0;
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this.obfuscatedValueY.intValue = 0;
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this.obfuscatedValueZ.intValue = 0;
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this.obfuscatedValueW.intValue = 0;
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this.manager.intValue = 0;
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this.secret = 0;
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}
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/// <summary>
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/// Returns a string representation of the protected Quaternion.
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/// </summary>
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/// <returns>A string representation of the protected Quaternion.</returns>
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public override string ToString()
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{
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return this.Value.ToString();
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}
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/// <summary>
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/// Gets the hash code for the protected value.
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/// </summary>
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/// <returns>The hash code for the protected value.</returns>
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public override int GetHashCode()
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{
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return this.Value.GetHashCode();
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}
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#region Implicit operator
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/// <summary>
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/// Implicitly converts a regular Quaternion to a protected Quaternion.
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/// </summary>
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/// <param name="_Value">The regular Quaternion to be converted.</param>
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/// <returns>A new instance of the protected Quaternion.</returns>
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public static implicit operator ProtectedQuaternion(Quaternion _Value)
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{
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return new ProtectedQuaternion(_Value);
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}
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/// <summary>
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/// Implicitly converts a protected Quaternion to a regular Quaternion.
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/// </summary>
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/// <param name="_Value">The protected Quaternion to be converted.</param>
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/// <returns>The true unencrypted value of the protected Quaternion.</returns>
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public static implicit operator Quaternion(ProtectedQuaternion _Value)
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{
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return _Value.Value;
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}
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#endregion
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#region Equality operator
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/// <summary>
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/// Checks if two protected Quaternion instances are equal.
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/// </summary>
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/// <param name="v1">The first protected Quaternion.</param>
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/// <param name="v2">The second protected Quaternion.</param>
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/// <returns>True if the values of the protected Quaternion instances are equal; otherwise, false.</returns>
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public static bool operator ==(ProtectedQuaternion v1, ProtectedQuaternion v2)
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{
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return v1.Value == v2.Value;
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}
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/// <summary>
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/// Checks if two protected Quaternion instances are not equal.
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/// </summary>
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/// <param name="v1">The first protected Quaternion.</param>
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/// <param name="v2">The second protected Quaternion.</param>
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/// <returns>True if the values of the protected Quaternion instances are not equal; otherwise, false.</returns>
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public static bool operator !=(ProtectedQuaternion v1, ProtectedQuaternion v2)
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{
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return v1.Value != v2.Value;
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}
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/// <summary>
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/// Checks if the protected Quaternion is equal to the specified object.
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/// </summary>
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/// <param name="obj">The object to compare with the protected Quaternion.</param>
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/// <returns>True if the values are equal; otherwise, false.</returns>
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public override bool Equals(object obj)
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{
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if (obj is ProtectedQuaternion)
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{
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return this.Value == ((ProtectedQuaternion)obj).Value;
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}
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return this.Value.Equals(obj);
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}
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#endregion
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}
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} |