49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using TMPro;
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using UnityEngine;
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public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
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{
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[SerializeField] TextMeshProUGUI[] texts_money; // 0 앨범 개방 재화, 1 채팅 재화, 2 뽑기 재화
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[Header("Popup UI")]
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[SerializeField] AttandanceUI m_AttandanceUI;
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[SerializeField] OptionUI m_OptionUI;
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[SerializeField] ProfileUI m_ProfileUI;
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[Header("Center UI")]
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[SerializeField] AlbumUI m_AlbumUI;
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[SerializeField] GachaUI m_GachaUI;
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[Header("Games")]
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public Game_Lucky m_Game_Lucky;
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public void OnClick_Button(GameObject btn)
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{
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switch (btn.name)
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{
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case "btn_attendance": m_AttandanceUI.Set(); break;
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case "btn_option": m_OptionUI.Set(); break;
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case "btn_album": m_AlbumUI.Set(); break;
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case "btn_home":
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m_AlbumUI.gameObject.SetActive(false);
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m_GachaUI.gameObject.SetActive(false);
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break;
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case "btn_gacha": m_GachaUI.Set(); break;
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case "btn_goluckygame": m_Game_Lucky.Set(); break;
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}
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}
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public void Set_Money()
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{
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texts_money[0].text = SaveMgr.Ins.Get_Money(eMoney.AlbumOpen).ToString();
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texts_money[1].text = SaveMgr.Ins.Get_Money(eMoney.Chat).ToString();
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texts_money[2].text = SaveMgr.Ins.Get_Money(eMoney.Gacha).ToString();
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}
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public void Show_Profile(int girlid)
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{
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m_ProfileUI.Set(girlid);
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}
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} |