Shegotwet/Assets/Scripts/UI/AlbumCard.cs

36 lines
832 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.UI;
public class AlbumCard : CardBase
{
public Image i_girl;
public TextMeshProUGUI t_price;
albumtabledata m_Data;
AsyncOperationHandle m_Handle;
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
{
base.Set(_base, iLoop, idata);
m_Data = _base as albumtabledata;
if (m_Handle.IsValid())
Addressables.Release(m_Handle);
i_girl.enabled = false;
AddrResourceMgr.Ins.LoadObject<Sprite>(m_Data.s_Image, handle =>
{
m_Handle = handle;
i_girl.enabled = true;
i_girl.sprite = handle.Result;
});
}
public void OnClick_Buy()
{
}
}