Shegotwet/Assets/Scripts/UI/GachaUI.cs

130 lines
4.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GachaUI : uScrollViewMgr
{
public GameObject[] gos_grade;
public Slider slider_lucky, slider_lucky2;
public TextMeshProUGUI[] texts_money; // 0 앨범 오픈 재화, 1 챗 코인, 2 가챠 코인
public TextMeshProUGUI[] texts; // 0 럭키 %
public GameObject go_CanEnterLuckyGame;
List<(eMoney, int)> list_log = new List<(eMoney, int)>();
public void Set()
{
gameObject.SetActive(true);
DSUtil.InActivateGameObjects(gos_grade);
Set_UI(false);
}
void Set_UI(bool updateSlider)
{
if (updateSlider)
{
StartCoroutine(Co_UpdateSlider());
}
else
{
var cal = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint");
slider_lucky.value = DSUtil.Get_SliderValue(cal);
slider_lucky2.value = DSUtil.Get_SliderValue(cal - 1f);
texts[0].text = MyText.Get_PercentValueText_100(cal > 2f ? 2f : cal);
}
go_CanEnterLuckyGame.SetActive(SaveMgr.Ins.Get_Money(eMoney.Lucky) >= table_GlobalValue.Ins.Get_Float("LuckyPoint"));
Set_Money();
}
IEnumerator Co_UpdateSlider()
{
float lucky = SaveMgr.Ins.Get_Money(eMoney.Lucky) / table_GlobalValue.Ins.Get_Float("LuckyPoint");
float targetValue1 = Mathf.Min(lucky, 1f); // slider_lucky 목표
float targetValue2 = Mathf.Max(lucky - 1f, 0f); // slider_lucky2 목표
float duration = 0.5f; // 각 슬라이더당 시간
float elapsed = 0f;
// slider_lucky 먼저
float startValue1 = slider_lucky.value;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
slider_lucky.value = Mathf.Lerp(startValue1, targetValue1, t);
texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
yield return null;
}
slider_lucky.value = targetValue1;
texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
// slider_lucky2 다음
elapsed = 0f;
float startValue2 = slider_lucky2.value;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
slider_lucky2.value = Mathf.Lerp(startValue2, targetValue2, t);
texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
yield return null;
}
slider_lucky2.value = targetValue2;
texts[0].text = MyText.Get_PercentValueText_100(slider_lucky.value + slider_lucky2.value);
}
void Set_Money()
{
texts_money[0].text = SaveMgr.Ins.Get_Money(eMoney.AlbumOpen).ToString();
texts_money[1].text = SaveMgr.Ins.Get_Money(eMoney.Chat).ToString();
texts_money[2].text = SaveMgr.Ins.Get_Money(eMoney.Gacha).ToString();
}
public void OnClick_Lucky()
{
if (SaveMgr.Ins.Check_Money(eMoney.Lucky, table_GlobalValue.Ins.Get_Int("LuckyPoint")))
{
SaveMgr.Ins.Add_Money(eMoney.Lucky, -table_GlobalValue.Ins.Get_Int("LuckyPoint"));
SaveMgr.Ins.Save();
LobbyUI.Ins.m_Game_Lucky.Set();
Set_UI(false);
}
}
public void OnClick_AD()
{
if (SaveMgr.Ins.CanShowGachaAD())
{
ADInfo.Ins.Show_AD(false, () =>
{
SaveMgr.Ins.Add_Money(eMoney.Gacha, table_GlobalValue.Ins.Get_Int("GachaAD_Reward"));
SaveMgr.Ins.Add_GachaADTime(table_GlobalValue.Ins.Get_Int("ADSec_Gacha"));
LobbyUI.Ins.m_ToastUI.Set($"가챠 코인 {table_GlobalValue.Ins.Get_Int("GachaAD_Reward")}개를 획득했습니다.");
Set_Money();
});
}
}
public void OnClick_Gacha()
{
if (SaveMgr.Ins.Check_Money(eMoney.Gacha, table_GlobalValue.Ins.Get_Int("GachaAmount")))
{
SaveMgr.Ins.Add_Money(eMoney.Gacha, -table_GlobalValue.Ins.Get_Int("GachaAmount"));
var gradedata = table_gacharateconfig.Ins.Get_RadomData();
DSUtil.InActivateGameObjects(gos_grade, gradedata.n_GachaGrade - 1);
var reward = table_gachareward.Ins.Get_Reward(gradedata.n_GachaGrade);
SaveMgr.Ins.Add_Money(reward.Item1, reward.Item2);
SaveMgr.Ins.Add_Money(eMoney.Lucky, reward.Item3);
SaveMgr.Ins.Save();
list_log.Add((reward.Item1, reward.Item2));
//list_log.Add((eMoney.Lucky, reward.Item3));
Set_ScrollView(list_log);
Set_Vertical_ScrollEnd(0);
Set_UI(true);
}
}
}