254 lines
10 KiB
C#
254 lines
10 KiB
C#
// System
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using System;
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using System.Collections;
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using System.Collections.Generic;
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// GUPS - AntiCheat - Core
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using GUPS.AntiCheat.Core.Integrity;
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namespace GUPS.AntiCheat.Protected.Collection
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{
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/// <summary>
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/// Represents a protected stack that implements the <see cref="IEnumerable{T}"/>, <see cref="IEnumerable"/>,
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/// <see cref="IReadOnlyCollection{T}"/>, and <see cref="ICollection"/> interfaces. This stack allows tracking changes
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/// and provides a hash code for verification purposes. Before interacting with the stack, you should call the <see cref="CheckIntegrity"/>
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/// to verify its integrity.
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/// </summary>
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/// <typeparam name="T">The type of elements in the stack.</typeparam>
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public class ProtectedStack<T> : IEnumerable<T>, IEnumerable, IReadOnlyCollection<T>, ICollection, IDataIntegrity where T : struct
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{
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/// <summary>
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/// Stores the stack of items.
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/// </summary>
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private readonly Stack<T> stack;
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/// <summary>
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/// Gets a value indicating whether access to the this.stack is synchronized (thread-safe).
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/// </summary>
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bool ICollection.IsSynchronized => ((ICollection)this.stack).IsSynchronized;
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/// <summary>
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/// Gets an object that can be used to synchronize access to the this.stack.
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/// </summary>
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object ICollection.SyncRoot => ((ICollection)this.stack).SyncRoot;
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/// <summary>
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/// Gets the hash code associated with the current state of the stack.
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/// </summary>
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public Int32 Hash { get; private set; }
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/// <summary>
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/// Get if the protected value has integrity, i.e., whether it has maintained its original state.
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/// </summary>
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public bool HasIntegrity { get; private set; } = true;
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/// <summary>
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/// Initializes a new instance of the <see cref="ProtectedStack{T}"/> class.
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/// </summary>
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public ProtectedStack()
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{
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this.stack = new Stack<T>();
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this.Hash = this.GetHashCode();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ProtectedStack{T}"/> class that contains elements copied from the specified collection.
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/// </summary>
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/// <param name="_Collection">The collection whose elements are copied to the new stack.</param>
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public ProtectedStack(IEnumerable<T> _Collection)
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{
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this.stack = new Stack<T>(_Collection);
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this.Hash = this.GetHashCode();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ProtectedStack{T}"/> class with the specified initial capacity.
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/// </summary>
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/// <param name="_Capacity">The initial number of elements that the stack can contain.</param>
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public ProtectedStack(int _Capacity)
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{
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this.stack = new Stack<T>(_Capacity);
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this.Hash = this.GetHashCode();
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}
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/// <summary>
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/// Gets the number of elements contained in the stack.
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/// </summary>
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public int Count => this.stack.Count;
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/// <summary>
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/// Determines whether the stack contains a specific value.
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/// </summary>
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/// <param name="_Item">The object to locate in the stack.</param>
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/// <returns>true if item is found in the stack; otherwise, false.</returns>
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public bool Contains(T _Item) => this.stack.Contains(_Item);
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/// <summary>
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/// Copies the elements of the stack to an array, starting at a particular array index.
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/// </summary>
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/// <param name="_Array">The one-dimensional Array that is the destination of the elements copied from the stack.</param>
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/// <param name="_ArrayIndex">The zero-based index in array at which copying begins.</param>
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public void CopyTo(T[] _Array, int _ArrayIndex) => this.stack.CopyTo(_Array, _ArrayIndex);
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/// <summary>
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/// Copies the elements of the ICollection to an Array, starting at a particular Array index.
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/// </summary>
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/// <param name="_Array">The one-dimensional Array that is the destination of the elements copied from the ICollection.</param>
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/// <param name="_Index">The zero-based index in _Array at which copying begins.</param>
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void ICollection.CopyTo(Array _Array, int _Index) => ((ICollection)this.stack).CopyTo(_Array, _Index);
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/// <summary>
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/// Inserts an object at the top of the stack.
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/// </summary>
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/// <param name="_Item">The object to push onto the stack.</param>
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public void Push(T _Item)
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{
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// Push the new item to the stack.
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this.stack.Push(_Item);
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// Add the new item to the hash code.
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this.Hash = this.AddToHashCode(this.Hash, _Item);
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}
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/// <summary>
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/// Returns the object at the top of the stack without removing it.
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/// </summary>
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/// <returns>The object at the top of the stack.</returns>
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public T Peek() => this.stack.Peek();
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/// <summary>
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/// Removes and returns the object at the top of the stack.
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/// </summary>
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/// <returns>The object removed from the top of the stack.</returns>
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public T Pop()
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{
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// Pop the item from the queue.
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T var_Item = this.stack.Pop();
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// Remove the item from the hash code.
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this.Hash = this.RemoveFromHashCode(this.Hash, var_Item);
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// Return the popped item.
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return var_Item;
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}
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/// <summary>
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/// Sets the capacity to the actual number of elements in the stack, if that number is less than a threshold value.
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/// </summary>
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public void TrimExcess() => this.stack.TrimExcess();
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/// <summary>
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/// Returns the object at the top of the stack without removing it and returns whether the operation succeeded.
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/// </summary>
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/// <param name="_Result">When this method returns, contains the object at the top of the stack, if the stack is not empty; otherwise, the default value for the element type.</param>
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/// <returns>true if there was an object to return; otherwise, false.</returns>
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public bool TryPeek(out T _Result) => this.stack.TryPeek(out _Result);
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/// <summary>
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/// Removes and returns the object at the top of the stack and returns whether the operation succeeded.
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/// </summary>
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/// <param name="_Result">When this method returns, contains the object removed from the top of the stack, if the stack is not empty; otherwise, the default value for the element type.</param>
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/// <returns>true if there was an object to return; otherwise, false.</returns>
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public bool TryPop(out T _Result)
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{
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if (this.stack.Count > 0)
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{
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_Result = this.Pop();
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return true;
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}
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_Result = default;
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return false;
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}
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/// <summary>
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/// Copies the elements of the stack to a new array.
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/// </summary>
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/// <returns>An array containing copies of the elements of the stack.</returns>
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public T[] ToArray() => this.stack.ToArray();
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/// <summary>
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/// Removes all elements from the stack.
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/// </summary>
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public void Clear() => this.stack.Clear();
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/// <summary>
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/// Verifies the integrity of the stack by comparing the current hash with the computed hash.
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/// </summary>
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/// <returns>True if the stack is verified successfully; otherwise, false.</returns>
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public bool CheckIntegrity()
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{
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Int32 currentHash = this.GetHashCode();
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if (this.Hash != currentHash)
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{
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this.HasIntegrity = false;
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}
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return this.HasIntegrity;
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}
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/// <summary>
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/// Returns a hash code for the queue based on its elements.
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/// </summary>
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/// <returns>A hash code for the current queue.</returns>
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public override int GetHashCode()
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{
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// Initialize the hash code with a prime number.
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int var_Hash = 17;
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// Iterate through the queue and add each item to the hash code.
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foreach (T var_Item in this.stack)
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{
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var_Hash = this.AddToHashCode(var_Hash, var_Item);
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}
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// Return the final hash code.
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return var_Hash;
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}
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/// <summary>
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/// Add a new item to the hash, instead of calculating the hash code from scratch.
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/// </summary>
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/// <param name="_HashCode">The current hash code.</param>
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/// <param name="_Item">The item to add to the hash code.</param>
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/// <returns>The new hash code.</returns>
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private int AddToHashCode(int _HashCode, T _Item)
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{
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// Make sure to not throw an exception when an overflow occurs and wrap the result.
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unchecked
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{
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return _HashCode + _Item.GetHashCode() * 23;
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}
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}
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/// <summary>
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/// Remove an existing item from the hash, instead of calculating the hash code from scratch.
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/// </summary>
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/// <param name="_HashCode">The current hash code.</param>
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/// <param name="_Item">The item to remove from the hash code.</param>
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/// <returns>The new hash code.</returns>
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private int RemoveFromHashCode(int _HashCode, T _Item)
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{
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// Make sure to not throw an exception when an overflow occurs and wrap the result.
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unchecked
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{
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return _HashCode - _Item.GetHashCode() * 23;
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}
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}
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/// <summary>
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/// Returns an enumerator that iterates through the stack.
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/// </summary>
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/// <returns>An enumerator for the stack.</returns>
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public IEnumerator<T> GetEnumerator() => this.stack.GetEnumerator();
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/// <summary>
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/// Returns an enumerator that iterates through the stack.
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/// </summary>
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/// <returns>An enumerator for the stack.</returns>
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IEnumerator IEnumerable.GetEnumerator() => this.stack.GetEnumerator();
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}
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} |