66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShopCard : MonoBehaviour
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{
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public string m_ID;
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public Image i_shopitem;
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public TextMeshProUGUI t_peakefficiency;
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public TextMeshProUGUI t_goods;
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public TextMeshProUGUI t_price;
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shoptabledata m_Data;
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#if UNITY_EDITOR
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private void Reset()
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{
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i_shopitem = DSUtil.Get_Child_T<Image>(gameObject, "i_shopitem");
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t_peakefficiency = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_peakefficiency");
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t_goods = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_goods");
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t_price = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_price");
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}
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#endif
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private void Awake()
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{
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var btn = DSUtil.Get_Child_T<Button>(gameObject, "btn_buy");
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btn.onClick.RemoveAllListeners();
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btn.onClick.AddListener(OnClick_Button);
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}
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private void OnEnable()
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{
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m_Data = table_shop.Ins.Get_Data(m_ID);
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if (t_peakefficiency != null) t_peakefficiency.text = m_Data.s_PeakEffective;
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t_goods.text = m_Data.s_Items;
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t_price.text = m_Data.e_BuyType == eShopBuyType.IAP ? $"\\{m_Data.n_Price}" : m_Data.n_Price.ToString();
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}
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public void OnClick_Button()
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{
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switch (m_Data.e_BuyType)
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{
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case eShopBuyType.IAP:
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break;
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case eShopBuyType.AD:
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if (SaveMgr.Ins.CanShowShopAD())
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{
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// TODO : 광고 보기
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SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
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SaveMgr.Ins.Add_ShopADTime(m_Data.n_ADSec);
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LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
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}
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break;
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case eShopBuyType.Coin:
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if (SaveMgr.Ins.Check_Money(eMoney.AlbumOpen, m_Data.n_Price))
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{
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SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, -m_Data.n_Price);
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SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
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SaveMgr.Ins.Save();
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LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
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}
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break;
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}
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}
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} |