Shegotwet/Assets/Scripts/UI/ShopCard.cs

118 lines
4.0 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ShopCard : MonoBehaviour
{
public string m_ID;
public Image i_shopitem;
public TextMeshProUGUI t_peakefficiency;
public TextMeshProUGUI t_goods;
public TextMeshProUGUI t_price;
public GameObject go_BuyComplete;
shoptabledata m_Data;
#if UNITY_EDITOR
private void Reset()
{
i_shopitem = DSUtil.Get_Child_T<Image>(gameObject, "i_shopitem");
t_peakefficiency = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_peakefficiency");
t_goods = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_goods");
t_price = DSUtil.Get_Child_T<TextMeshProUGUI>(gameObject, "t_price");
go_BuyComplete = DSUtil.Get_Child_GameObject(gameObject, "BuyComplete");
}
#endif
private void Awake()
{
var btn = DSUtil.Get_Child_T<Button>(gameObject, "btn_buy");
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(OnClick_Button);
}
private void OnEnable()
{
m_Data = table_shop.Ins.Get_Data(m_ID);
if (t_peakefficiency != null) t_peakefficiency.text = m_Data.s_PeakEffective;
t_goods.text = m_Data.s_Items;
t_price.text = m_Data.e_BuyType == eShopBuyType.IAP ? $"\\{m_Data.n_Price}" : m_Data.n_Price.ToString();
Set_UI();
}
void Set_UI()
{
if (go_BuyComplete != null)
{
go_BuyComplete.SetActive(!SaveMgr.Ins.CanBuyShopPackage(m_Data.e_InAppInitType));
}
}
public void OnClick_Button()
{
switch (m_Data.e_BuyType)
{
case eShopBuyType.IAP:
InappInfo.Ins.BuyProduct(m_ID, () =>
{
SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, m_Data.n_RewardHeart);
SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
SaveMgr.Ins.Add_Money(eMoney.Gacha, m_Data.n_RewardGacha);
SaveMgr.Ins.Set_ShopInit(m_Data.e_InAppInitType);
SaveMgr.Ins.Save();
LobbyUI.Ins.m_ToastUI.Set(Get_BuyItemMsg());
Set_UI();
});
break;
case eShopBuyType.AD:
if (SaveMgr.Ins.CanShowShopAD())
{
ADInfo.Ins.Show_AD(false, () =>
{
SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
SaveMgr.Ins.Add_ShopADTime(table_GlobalValue.Ins.Get_Int("ADSec_Shop"));
LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
});
}
break;
case eShopBuyType.Coin:
if (SaveMgr.Ins.Check_Money(eMoney.AlbumOpen, m_Data.n_Price))
{
SaveMgr.Ins.Add_Money(eMoney.AlbumOpen, -m_Data.n_Price);
SaveMgr.Ins.Add_Money(eMoney.Chat, m_Data.n_RewardChatCoin);
SaveMgr.Ins.Save();
LobbyUI.Ins.m_ToastUI.Set($"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.");
}
break;
}
}
string Get_BuyItemMsg()
{
var msg = "";
if (m_Data.n_RewardHeart > 0)
{
if (!string.IsNullOrEmpty(msg)) msg += "\n";
msg += $"앨범 오픈 재화 {m_Data.n_RewardHeart}개를 획득했습니다.";
}
if (m_Data.n_RewardChatCoin > 0)
{
if (!string.IsNullOrEmpty(msg)) msg += "\n";
msg += $"채팅 코인 {m_Data.n_RewardChatCoin}개를 획득했습니다.";
}
if (m_Data.n_RewardGacha > 0)
{
if (!string.IsNullOrEmpty(msg)) msg += "\n";
msg += $"가챠 코인 {m_Data.n_RewardGacha}개를 획득했습니다.";
}
if (string.IsNullOrEmpty(msg)) msg = "보상이 없습니다.\n보상을 설정해 주세요!";
return msg;
}
}