nightward/Assets/Scripts/UI/GachaLogCard.cs

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2025-11-25 19:58:58 +00:00
using System;
using TMPro;
using UnityEngine.UI;
public class GachaLogCard : CardBase
{
public Image i_money;
public TextMeshProUGUI t_amount;
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
{
base.Set(_base, iLoop, idata);
// 튜플 캐스팅
(eMoney money, int count) data;
if (_base is ValueTuple<eMoney, int> tuple)
{
data = tuple;
i_money.sprite = UIAtlasMgr.Ins.Get_Sprite(data.money);
t_amount.text = $"x{data.count} 획득";
}
}
}