29 lines
788 B
C#
29 lines
788 B
C#
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using GUPS.AntiCheat.Protected;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class Game_Lucky_Result : MonoBehaviour
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{
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public TextMeshProUGUI[] texts_money;
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public void Set(Dictionary<eMoney, ProtectedInt32> amount)
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{
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gameObject.SetActive(true);
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texts_money[0].text = amount[eMoney.AlbumOpen].ToString();
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texts_money[1].text = amount[eMoney.Chat].ToString();
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texts_money[2].text = amount[eMoney.Gacha].ToString();
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foreach (var item in amount)
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SaveMgr.Ins.Add_Money(item.Key, item.Value);
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}
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public void OnClick_Get()
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{
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gameObject.SetActive(false);
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LobbyUI.Ins.m_Game_Lucky.ReleaseImage();
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ADInfo.Ins.Set_Banner(true);
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LobbyUI.Ins.Go_Home();
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}
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}
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